Duet3D Logo Duet3D
    • Tags
    • Documentation
    • Order
    • Register
    • Login

    [3.4.6][possible bug?]babystepping offset in resurrect.g

    Scheduled Pinned Locked Moved
    DSF Development
    2
    2
    156
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • modlundefined
      modl
      last edited by

      Hello everyone

      In resurrect.g generated after a power failure something looks weird with the way z height is handled.
      Example from a few hours back (but happened a few times before): powerloss during a print at Z22.380 while babystepping is -0.10.
      Resurrect.g has G92 Z22.380 in the beginning , then sets babystepping back to -.10, then goes to last print move at 22.280 .

      Last time i had a hint about this happening, different print, babystepping was set to .30 when power failure occured, I didn't take a look at the details in resurrect this time but the resuming layer was exactly .3 too high and i had to set babystepping back to 0 to compensate.

      Let me know if you need more info

      Best

      droftartsundefined 1 Reply Last reply Reply Quote 0
      • droftartsundefined
        droftarts administrators @modl
        last edited by

        @modl Does your resurrect-prologue.g file home Z? Or do you continue the print without homing Z?

        The resurrect.g file includes an absolute M291 command to restore the original babystepping. That should work if the resurrect-prologue.g file homes Z. If it doesn't home Z, then it would be better to set babystepping to zero.

        Ian

        Bed-slinger - Mini5+ WiFi/1LC | RRP Fisher v1 - D2 WiFi | Polargraph - D2 WiFi | TronXY X5S - 6HC/Roto | CNC router - 6HC | Tractus3D T1250 - D2 Eth

        1 Reply Last reply Reply Quote 0
        • First post
          Last post
        Unless otherwise noted, all forum content is licensed under CC-BY-SA