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    Axis Compensation

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    • vonGreezlyundefined
      vonGreezly
      last edited by

      Hey All,

      Wondering if anyone has an STL of the Axis Compensation tool… I haven't been able to dig one up online.

      My axis are all at right angles, however I'm having trouble getting my X axis completely right to y, due to belt tensions.

      Would like to get it close, and use compensation to make it better...

      halp!

      Thanks,
      -Casey

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      • dc42undefined
        dc42 administrators
        last edited by

        https://github.com/reprappro/RepRapFirmware/tree/master/STL

        Duet WiFi hardware designer and firmware engineer
        Please do not ask me for Duet support via PM or email, use the forum
        http://www.escher3d.com, https://miscsolutions.wordpress.com

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        • deckingmanundefined
          deckingman
          last edited by

          This has prompted me to ask a question that has popped into my mind once or twice. If one were to have a bed that was not level in say the Y direction and applied bed compensation, (but not orthogonal compensation) is it the case that a printed object would have a top and bottom that was not completely square with the verticals?. Taking an extreme example, if the bed was 10mm lower on the right than on the left, would a printed cube still be a cube or would it look diamond shaped when viewed from the front? Would the verticals be vertical with respect to the frame or with respect to the bed?

          Ian
          https://somei3deas.wordpress.com/
          https://www.youtube.com/@deckingman

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          • dc42undefined
            dc42 administrators
            last edited by

            The verticals would be vertical with respect to the frame. So if you applied just bed compensation and no bed compensation taper, then the print would look diamond shaped. Whereas if you applied bed compensation taper, the bottom face would be tilted but not the top.

            Duet WiFi hardware designer and firmware engineer
            Please do not ask me for Duet support via PM or email, use the forum
            http://www.escher3d.com, https://miscsolutions.wordpress.com

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            • deckingmanundefined
              deckingman
              last edited by

              Thanks for the clarification. That's what I thought would be the case. For the object to be vertical with respect to the bed, the compensation would have to apply a ramping (with respect to Z) Y and/or X offset as well. Tiny differences of course, which in reality aren't worth worrying about - although it's another reason to get the bed as level as possible mechanically.

              Ian
              https://somei3deas.wordpress.com/
              https://www.youtube.com/@deckingman

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              • vonGreezlyundefined
                vonGreezly
                last edited by

                @dc42:

                https://github.com/reprappro/RepRapFirmware/tree/master/STL

                TY SIR!

                -Casey

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