New Toy
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I think that when you learn the basics, Fusion workflow is much easier.
For those mounts, did you just use the same thickness as for plastic ones? -
I think that when you learn the basics, Fusion workflow is much easier.
For those mounts, did you just use the same thickness as for plastic ones?Ref, Fusion - you could be right but I've got a lot going on at the moment so finding the time the time even to learn the basics is not easy.
I did use the same thickness aluminium for those motor mounts as the plastic version. They are 5mm thick and I realise that I could have got away with using say 3mm thick aluminium, but then I'd have had to change many dimensions to get the motor position in exactly the same place in all 3 planes. And I'd likely have needed to get all new bolts because the current ones would bottom out, both in the motor and in the extrusion Tee nuts using a thinner plate. (Edit - and that's 8 bolts per mount x 6 = 48 new bolts).
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I was actually guessing that you kept the same thickness. Because of all of the reasons that you mentioned, that is the simplest way.
And I am curious about the stiffness gains. OK, on your printer it is going to matter, but on smaller ones? I have a feeling that plastic could be good enough. -
I was actually guessing that you kept the same thickness. Because of all of the reasons that you mentioned, that is the simplest way.
And I am curious about the stiffness gains. OK, on your printer it is going to matter, but on smaller ones? I have a feeling that plastic could be good enough.Oh plastic is fine as far as rigidity is concerned. Stiffness isn't an issue, nor is it the reason why I wanted to make metal mounts. Up until now, I've always tried to adhere the the RepRap philosophy and use as many printed parts as possible. Of course, that was partly driven by the fact that I had no means to make anything out of metal so I had no choice. All my carriages and idler pulley mounts are printed parts and I have to plans to change them, even though I could now do so.
The reason why I wanted metal motor mounts was purely to do with heat. I've had problems in the past with very long prints (30 hrs+) and motors getting hot (as is normal) but the heat was causing the plastic mounts to soften slightly. Then the tension of the belts acting on the motor shaft caused the mounts to deform. I re-made the mounts using PET-G and also fitted fans and heat sinks to the motors which was 90% successful but not 100%. I'm still getting some deformation after very long prints - nothing like as bad but it's still an issue. Hence the need to use metal mounts - no other reason than that.
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I wonder if vibration dampening mounts could have gotten you the last 10%? I removed mine when I got alu motor mounts to help dissipate heat from motors.
Moot point at this time though, but maybe someone else who stumble onto the thread will find it usefull.
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@bearer said in New Toy:
I wonder if vibration dampening mounts could have gotten you the last 10%? I removed mine when I got alu motor mounts to help dissipate heat from motors.
Moot point at this time though, but maybe someone else who stumble onto the thread will find it usefull.
Maybe. But I hate the thought of using them on a printer. How can one guarantee positional accuracy if the motor itself can float about? I know they are quite popular but using them where positional accuracy is important, just goes against all my gut instincts.
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Pretty sure they would have less flex than toasty plastic, they're surprisingly rigid. Anyways, relics from an era before silky smooth interpolated microstepping from Trinamic
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To block heat transfert, you could use a square sheet of cork between motor and mount (you can use a decent thickness). And use stainless steel screws. I'm pretty sure it's enough.
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@fma Again, a bit too spongy for my liking.
Also, metal mounts make it bit easier to earth the motors which I'm told is what we should all be doing to prevent static build up. Plastic mounts mean you have to run a separate cable.
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No doubt metal mounts is the good stuff, but not everyone will have a £1200(?) mill to make them?
Anyways, to get off the off topic off topic, just published a (parametric) fusion sketch as a template for making bellows to protect ways and rails.
Used to be a nice site that generated similar templates, but looks to be offline, so fired up fusion and poked it a bit.
Lazy mode is on, so won't try it until I can laser it. However the sketch does line up so can't see why it shouldn't work as a template.
If of interest: https://www.thingiverse.com/thing:3629856
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@bearer said in New Toy:
No doubt metal mounts is the good stuff, but not everyone will have a £1200(?) mill to make them?
Do I sense a hint of jealousy or is that just bitterness?
Oh, you can add on another £600 or so for tooling, then I guess you could add on another £1,200 for what I spent on an insulated door for the garage to put it all in. That makes about £3k or about £500 per mount. Cheap at half the price as they say .....
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I sure hope it doesn't come across as bitterness!
But would I like to have a real mill instead of a 300x400x80 CNC router? Sure. But I've gotten the CNC to do some light aluminium milling, so I'll get by, sort of:)
Bellows template is one of many steps to beef up the little CNC, but it'll never cut steel.
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@bearer I used a wood working router to make a groove in the underside of my aluminium bed plate when I first got it. In fact, if I had to do it again, I'd likely have to use the same method because the bed plate would be too big for the mill. So your CNC router wins of my milling machine.
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Ok, so you guys didn't REALLY ask... but...
I despise fusion 360. Really hate it. Also use it a lot because it is powerful and free.
Why the hate? I've used MANY MANY CAD packages for way too many years to admit. Each of them had quirks in their UI, and a learning curve associated with those quirks (once you got past basic CAD learning curve). OK, no problem, that's just the nature of human-created software where authors think differently than each other.
However... I'd swear that Fusion employs a huge team of people who's sole objective is to make the UI as non-intuitive as possible. Really, there's no other explanation. It can't be an accident and it can't be ignorance. It is just too pervasive to be anything but intentional.
Tons of examples, here's one that comes to mind off the top of my head:
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Draw a "sketch" (that is, 2d objects) with the intent to turn it into 3D later, probably via extrusion.
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Great, draw some lines, use snap or similar to get some good shapes, life is great. Lines and vertex points are draggable, you can specify line lengths as parameters, this is really intuitive and cool.
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Now, extrude part of the sketch to 3D.
Wait, the rest of the sketch disappeared!! Well, no problem, select the sketch in the browser and it re-appears.
Click on the next part you want to extrude. DANG, it disappears again!
Counter-intuitively, there is NO left mouse click sequence (i.e. "selection") that will actually select the sketch. You must RIGHT click the sketch (in the browser, because the sketch itself disappeared) and select "edit sketch" from the context menu... and then... Fusion hides the prior extruded 3D object, re-orients the drawing space completely and presents you with the re-scaled, re-oriented sketch. Icky poo.
Continuing the above example:
- Edit the sketch (via all that non-intuitive stuff) and extrude a different area.
Suddenly the sketch will stop disappearing, and is perfectly selectable (although still not editable except through the context menu).
More examples:
- There are many ways to get an object "high-lighted", yet that object is really not selected and can't be moved/changed, etc.
- In the "manufacture" workspace (i.e. CAM), everything is nicely arranged in a tree browser where double clicking on an entry opens nice tabbed dialogs that organize the hundreds of settings involved in generating a toolpath. Very powerful and still easy to use. Except... Ah yes, that little "exception" that drives you crazy with the inconsistency. It seems that "inside v outside" on contours couldn't be put in a setting (which all other CAM packages do...); instead, it is non-intuitively controlled by clicking on a little arrow on the drawing itself.
OK, this post is already too long. You get the drift. I use it because it is very, VERY, capable. At the same time, I find it extremely challenging in areas that it would seem quite simple for the developers to fix.
P.S. Disclaimer: Part of my day job is "User Centric Design" of UIs.
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When I see youtubers videos using it, I have the same feeling. I'm using Onshape, which, I think, as a shorter learning curve, and have great features. I think assemblies are much powerfull in Onshape.
On the other hand, Fusion360 has more stuffs, like integrated CAM or finite elements computation, which I would love to use. But I'm using Linux...
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@danal Given your experience of "many many cad packages", what would you recommend for a non-cad designer like me who has only ever used OpenScad? The parts would be simple geometric shapes, nothing complicated. I don't need to produce BOMs or need any sophisticated analysis.
Or to put it another way, I don't actually need a cad package. What I really want is the ability to produce working drawings for parts that I want to make on my manual milling machine. I'm quite happy to continue using OpenScad but I'd like an easy way to produce dimensioned drawings from either the native scad file, or one of OpenScads output options. Any ideas? -
I believe FreeCAD is built on OpenSCAD so the little perculiararities that you may have learned for the latter won't be completely lost of the former.
FreeCAD isn't perfect but it has come along at a huge pace since if first looked at it and especially in the last two years.
Edit: Not used OpenSCAD myself though.
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FreeCAD is OK for simple shapes. Complex ones can be done, but it takes a lot more time than in a mature CAD (but it is improving!).
As for simplicity of use, from what I used:
- Onshape (there are/were some issues regarding the free licence)
- Solidworks, Autodesk Inventor (both not free), Fusion360 (one of bigger problems for me is that all files are on cloud, so if they decide to drop free licence for tinkerers, we are f...)
- FreeCAD (open source), PTC Creo (this is the dinosaur of the bunch and it shows, also not free)
And keep in mind that if you learn one of them, you will be able to do something in each of these. Maybe not Creo, the quirks this one haves, oh boy.
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Taking a step back and looking at this logically, I'm asking myself "why do I need (to learn) a new Computer Aided Design product " when all I want is to produce 2 dimensional drawings of fairly simply things that I want to make on a manual milling machine?
I think I'll just stock up on envelopes so that I can use the backs of them .............
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Heh, yeah.
If you do, go for FreeCAD, you already use it for some things, and fun fact, it really can handle OpenSCAD files natively.