Duet3D Logo Duet3D
    • Tags
    • Documentation
    • Order
    • Register
    • Login

    3.4.0-b6 height map change

    Scheduled Pinned Locked Moved
    Beta Firmware
    3
    9
    321
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • achrnundefined
      achrn
      last edited by

      My printer has a circular bed. After updating to 3.4.0-b6 the height map displays differently:
      19f2a2ec-037e-4a39-853e-ad3b4e0a43fb-image.png

      Under 3.3.0 it did not have the cut in corners at top left and bottom right - all four corners were chamfered like top right and bottom left now are. I'm not sure how to determine whether this means it is doing mesh bed differently, or whether this is just a display change.

      jay_s_ukundefined Sindariusundefined 3 Replies Last reply Reply Quote 0
      • jay_s_ukundefined
        jay_s_uk @achrn
        last edited by

        @achrn one for @Sindarius

        Owns various duet boards and is the main wiki maintainer for the Teamgloomy LPC/STM32 port of RRF. Assume I'm running whatever the latest beta/stable build is

        1 Reply Last reply Reply Quote 0
        • Sindariusundefined
          Sindarius @achrn
          last edited by

          This post is deleted!
          1 Reply Last reply Reply Quote 0
          • Sindariusundefined
            Sindarius @achrn
            last edited by Sindarius

            @achrn The code for the height map is a little different with the new version. Odds are those aren't connecting because it is only connecting the points in sequence so those corners get cut off. It's something I'll have to take a look at.

            This would be a visualization issue not how RRF uses the mesh.

            achrnundefined 1 Reply Last reply Reply Quote 0
            • achrnundefined
              achrn @Sindarius
              last edited by

              @sindarius said in 3.4.0-b6 height map change:

              @achrn Odds are those aren't connecting because it is only connecting the points in sequence so those corners get cut off. It's something I'll have to take a look at.

              It's the other way round - the printer works across left to right the nearest three points, then moves to the right-most in the second row and does the second row right to left. So it's the points that are done sequentially that are not connected with a diagonal.

              Sindariusundefined 1 Reply Last reply Reply Quote 0
              • Sindariusundefined
                Sindarius @achrn
                last edited by

                @achrn Can you post your heightmap.csv file so that I can recreate the issue?

                Thanks

                achrnundefined 1 Reply Last reply Reply Quote 0
                • achrnundefined
                  achrn @Sindarius
                  last edited by

                  @sindarius heightmap.csv as requested: heightmap.csv
                  (It's not the one shown up the thread - just the latest in the machine now.)

                  Sindariusundefined 2 Replies Last reply Reply Quote 0
                  • Sindariusundefined
                    Sindarius @achrn
                    last edited by

                    @achrn perfect thanks! I'll take a look at this.

                    1 Reply Last reply Reply Quote 0
                    • Sindariusundefined
                      Sindarius @achrn
                      last edited by

                      @achrn I have a fix for the rendering that I have setup a pull request for and will likely be in the next 3.4 build. dfd3a29d-c306-418e-be51-22cf4842a996-image.png

                      1 Reply Last reply Reply Quote 2
                      • First post
                        Last post
                      Unless otherwise noted, all forum content is licensed under CC-BY-SA