Based on this graph, do I even need input shaping?
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@gnydick said in Based on this graph, do I even need input shaping?
,.,.............. I have a very heavy hot-end ..........
That's good in my opinion. Up untill now, I've always used multi input hot ends which are heavy by most people's standards but I've never had any of the ringing, ghosting or other resonance related artefacts that other people complain about. I put that down to the fact that the higher mass results in a lower resonant frequency. This will no doubt be a contentious thing to say but I'm a bit baffled by the current infatuation of reducing mass far below that which is a limiting factor on useable speeds and acceleration, and then having to use all sorts of complicated sensors and algorithms to compensate for the artefacts that this reduced mass produces.
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@dc42 sorry, I missed that. I've used a wide array and not seen any difference. Anywhere from 1000 to 8000
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@gnydick the scale may be off:
@dc42 said in Based on this graph, do I even need input shaping?:
However, it's possible that it it missing a scaling factor
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@gnydick did you try my previous suggestion:
You could also take a print that exhibits ringing and estimate the ringing frequency, by dividing the speed at which the perimeter was printed in mm/sec by the wavelength of the ringing in mm. Then we can see whether that frequency matches something that the accelerometer has picked up.
It would be good to confirm whether the edge ghosting you observe matches one of the accelerometer peaks.
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I'll do the measuring soon for you.
In the mean time, what are the expectations for how IS works? What is the unit of the amplitude?
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@gnydick the units are 1 = gravitational acceleration. As the amplitudes of the peaks in your plot are so small, it may be that your machine doesn't need input shaping.
Input shaping is more effective in RRF 3.6 beta versions than in 3.5.x.
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@dc42 thanks. Now that you say it's in "G", I knew that, I'm a little embarrassed I forgot that at the time of writing. My last reply.
I measured the wavelength and used that alone as the frequency for input shaping and it seemed to have a little bit of an improvement.
The most improvement is from reducing maximum jerk.
Based on the design, RailCore, X movements have much more inertia to overcome than Y, given I have the e3d tool changer on it.
The input shaping graphs reliably show the difference.
My confusion is how can the amplitude be on the order 10^-4 to 10^-3 and still have such visible artifacts on the print?
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@gnydick what frequency did you offer from measuring the wavelength of the ringing and knowing the print speed at that point?
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@dc42 ripples were 2mm apart and set it to 30Hz