IDEX BOTH ON CORE XY
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@dwuk I'm not sure if I understood.
- You want to split a single object into separate sections
- you'll print them simultaneously on the same bed
- ...but your collision avoidance strategy is to spread the parts further apart?
If that's the case, why don't you build (4) individual printers and each one prints a section of the object?
You'll have to puzzle the sections together anyway, but that way it'll be way easier to setup mesh bed and all.
Plus, you don't need a huuuge bed, just to keep the toolheads clear -
@o_lampe Sorry if my explanation is not that clear.
The way my very basic head avoidance strategy works is that for a 2 gantry printer - lets say the total depth of the extruder Mechanism in the Y direction is 70mm (I know the Ratrig VCore4 is more than this - so might have to either modify the design or turn one of the gantries around 180 degrees).
Then in order to avoid head clashes each gantry must always be 70mm apart.
So I divide the print into 4 adjoining sections in the Y direction..
1, 3, 2 & 4.Both 3 & 2 must be at least 70mm deep.
First pass print 1 on Gantry F. and 2 on Gantry R.
Second pass print 3 on GantryF and 4 on Gantry R.As 1 and 2 are always 70mm apart then there will never be a head clash. Plus the same applies for 3 and 4.
NB/. This is just a fairly simple strategy to demonstrate the concept - ultimately the slicer or a post processor could work more intelligently and split each layer into more logical chunks that avoid splitting lines as much as possible - and then order the printing of them to avoid head clashes.
I agree that this strategy will only work on a printer with plenty of space in the Y direction and only for models that are fairly long in the Y direction. I am thinking I would like 400 to 600mm in the Y direction.
Printing on multiple printers and joining the parts together post print is also another way of doing parallel printing - if you look on Makerworld at my 1:500 Ventura or Iona Cruise ship models - you will see that I have split them into many parts that can be printed in parallel.
The downsides of this approach though are:
a) Lots of extra filament and printing time due to the parts needing to have walls/top surfaces
b) Gaps in the print where the joins are - particularly where the joints are vertical - as due to the circular shape of the nozzles it is pretty much impossible to get right angled corners that butt up cleanly together
c) For multi colour single extruder prints lots of extra waste - due to having to change colours for every part. If you look on Makerworld at my Arcadia 1:500 model - you will see that I split it into 3 parts - but they are all on the same plate to avoid flush waste - at the cost of not being able to parallel print it. -
A slightly better quality video with head parking improved - picturing a Dual Extruder rather than IDEX variation - but essentially the same simulations - as Video Part 9 above.
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Made further progress on the segmentation post processor:
- Made it so that all outer walls will be printed single threaded to ensure surface quality
- Changed the segment split points to change them for every layer based on the size of the layer - for more efficient parallel printing, plus also improved strength.
Example First set of two segments that would be parallel printed - note the gap between them to avoid head clashes. - Yellow is the inner walls.
With second set of two segments shown
Outer walls (mostly) - that will be printed single threaded to help with print quality
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@dwuk I remember now, I've discussed the striped sections before on this forum. Was it you, who came up with it?
It was the same time I started using resin printers and immediately saw their advantages against FDM printing.
Opposite to the rounded corners you get with FDM, the resin-print edges are sharp and easy to glue together.
Unfortunately no multicolor prints, but ~10x smaller surface details possible. Plus: no problem with overhangs. -
@o_lampe Not me as only just joined the forum - but yes I agree that Resin likely to be better with corners as I presume the pixels are effectively square or combinations of them appear to be. I've done quite a lot of investigations into eliminating round corners by adding extract features that need to be shaved off - see here - but in the end for ships it doesn't really matter that much as the real ships usually have lots of visible weld joins on them.
Further improvements made today to outer wall isolation and layer by layer resizing of segments here
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As suggested by @johannesvannahme8631 on YouTube - have improved my 4 head autoswitch, Mirror and Parallel printing demo a bit.
I created some cutter parts with edges that go in an out for added strength using Fusion 360 - that can be used in BambuStudio (or Orca I would imagine) as negative parts to
a). Cut out the middle - that can't be mirrored due to head clashes
b) Cut out just the left hand side to be mirrored.
I then cloned two copies of the benchy in the same place on the build plate - one for the mirrored half - in tool4, and one for the centre part in tool1.
I then applied the appropriate negative cutter part to each clone.
And ended up with this after slicing
You will see from the simulated print that the join between the mirrored part and the standard printed part in the middle is now using the profile from the Fusion 360 cutter.
You still get walls between the mirrored and non mirrored part which is a bit wasteful - so I might do another GCODE post processor to do this type of segmentation too.
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@properprinting hot plate double gantry version of Animations created.
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Upgrading virtual printer to a bigger platform (thanks to @UncleJessy for the Orangestorm Giga model on Printables). 800x800 build plate - should give plenty of room for at least 4 gantries - with 2 or more heads per gantry.
Pictured next to the Ratrig VCore 4 IDEX 400x400 I have been using - so exactly double the size.
Weight of the Z Axis could be a problem though.
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@dwuk This is not quite what I meant. I meant a interlacing pattern, wide enougth to weld together the sparse infill:
This way you should retain close to full part strength and can put all perimeters in a single thread for optimal surface quality. Scince the sparse infill appears to be generated in relation to a global origin, this should work for arbitrary models and infill patterns when in parallel printing mode. For parallel mirror mode, you need a infill pattern that is and stays symmetrical to your mirror plane regardless of z-height. From the more performant infill patterns, cubic appears to work, when angle is changed to zero:
You can ignore the d-dimension. I dont know why I thought having the interlacing that wide would have been critical. I put my files on a printabels site, if you want to take a look, but cant post the link here due to lack of reputation. Ill put it in a Youtube comment for now. -
@JVan thanks for the clarification. Will add this into the y direction segmentation gcode processor and when I create X direction mirror and duplicate mode separator will add in alternate interlacing of layers based on the support pattern.
It will mean widening the minimum gaps slightly to avoid head clashes - but I should be able to mitigate this by optimising the placement of nozzles on extruders.