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    Input Shaping Feedback: Square corners vs Radii

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    • CCS86undefined
      CCS86
      last edited by

      I am running a test build on my Duet Maestro and found something interesting: input shaping seems far more effective on square corners, than it does on those with a small radius.

      I made the following model to test and demonstrate. Each side has a square corner and a corner with a 1.2mm radius:
      c0e830c1-bd84-4d79-8eba-bbcf5dcf164c-image.png

      Motion Test 4.stl

      I ran this print with 2 walls, 70mm/s, 4k accel, 8 jerk. The first 5mm is with input shaping off. Then, is turns on with ZVD @ 20 Hz and layer by layer increments the frequency up to 100Hz at the end.

      You can see that when ZVD kicks in at 20Hz, it is pretty aggressive in reducing effective acceleration, with less of an impact as frequency increases (as expected). But what surprises me is that on the radiused corner, the ringing is essentially unaffected. Not sure if this is because of input shaping's nature, or if the implementation could be improved.

      6b7ac18f-689c-4711-8fd4-18767297670b-image.png

      dc42undefined 1 Reply Last reply Reply Quote 0
      • CCS86undefined
        CCS86
        last edited by

        Anyone else have an experience to contribute?

        MikeSundefined 1 Reply Last reply Reply Quote 0
        • dc42undefined
          dc42 administrators @CCS86
          last edited by

          @ccs86 input shaping is applied to individual moves by RRF and only to moves that include a steady speed segment. If the acceleration or deceleration takes place over several short move segments, it will not be applied, except perhaps to the move in which acceleration ends or deceleration starts.

          Duet WiFi hardware designer and firmware engineer
          Please do not ask me for Duet support via PM or email, use the forum
          http://www.escher3d.com, https://miscsolutions.wordpress.com

          CCS86undefined 1 Reply Last reply Reply Quote 0
          • MikeSundefined
            MikeS @CCS86
            last edited by

            @ccs86 I also noticed that when IS is enabled i have to almost double my PA: 0.03 to 0.05 to get the same results. Probably IS is really more effective on sharp corners, but also it introduces some variations to acceleration that alters the tuning we used to have since last 3.3 version.

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            • CCS86undefined
              CCS86 @dc42
              last edited by

              @dc42 said in Input Shaping Feedback: Square corners vs Radii:

              @ccs86 input shaping is applied to individual moves by RRF and only to moves that include a steady speed segment. If the acceleration or deceleration takes place over several short move segments, it will not be applied, except perhaps to the move in which acceleration ends or deceleration starts.

              That definitely explains the behavior.

              Is this current implementation just a jumping off point, with room to try other approaches? Or do you not even see a way to implement it on segments that do not include steady-state speed?

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