4th rotation axis kinematic
Do you have plans to add a 4th axis kinematic (rotation), to be able to print on a cylinder? Do you know if there are some discussions on slicers side devs to implement such feature?
You can already add up to 6 additional axes. Currently, RRF does not distinguish between linear and rotational axes.
Yep, but printing on a cylinder would require a specific kinematic; I was wondering if it was something that some people had already thought about...
timcurtis67 last edited by
Wouldn't it require a slicer software that can slice cylindrical paths?
The duet already can move rotational axis. It's up to the GCode program to tell it how to move.
Mmm, maybe there is not need for a specific kinematic, you're right...