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    3D GCode Viewer integrated with DWC

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    • DaBitundefined
      DaBit
      last edited by

      Let me know how I can help!

      Sindariusundefined 1 Reply Last reply Reply Quote 0
      • Sindariusundefined
        Sindarius @DaBit
        last edited by

        @DaBit I added a debug version which is going to throw a lot of stuff to the console and show some debug tools in the UI.

        What would help me is after you refresh and the first load works clear out the browser debug console and hit "reload view" Mainly I am looking to make sure the gcode line count remains the same and that meshes are actually loading. You may want to try a slightly larger model in medium+ render setting to make sure several meshes get rendered.

        https://github.com/Sindarius/DWC_GCodeViewer_Plugin/releases/tag/0.9.4

        It should look something like this
        ccda3b22-171d-47a6-bbce-3456631b5d75-image.png

        191c9798-95e6-4702-bc36-dbbc6edb0f6d-image.png

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        • DaBitundefined
          DaBit
          last edited by DaBit

          A larger file, 19MB of Gcode:

          Screenshot 2020-11-27 161911.png

          After hitting Reload View:

          Screenshot 2020-11-27 162123.png

          I do get the same 32 meshes and line number.

          Mesh 0 is the only one shat shows some form of a boundary box when I click the checkbox in the scene explorer.

          Screenshot 2020-11-27 162833.png

          (on first load I see every mesh containing a slice of the model)

          Can I see the data in the vertexarrays somewhere? OpenGL has been some time ago for me, but I have a gut feeling something goes wrong when filling those.

          Sindariusundefined 1 Reply Last reply Reply Quote 0
          • Sindariusundefined
            Sindarius @DaBit
            last edited by

            @DaBit It's almost like your points rendering to a massive scale or off into the nether. What is confusing is it renders the first time. Looking at the last picture the axes for the bed are very tiny which means the scale of that boundary is massive. I use PrusaSlicer for a majority of my prints and haven't seen this before. Have you updated your video drivers? At this point maybe getting your printer's config and sample gcode may be necessary to solve this. You're the only person I am aware off having problem and you're seeing it on both desktop and mobile.

            If you can make an issue on github and attach supporting files that may help me get down to the bottom of this.

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            • DaBitundefined
              DaBit
              last edited by

              Yes, graphics driver is recent. That is the first thing I update when encountering display issues in software.
              (it never ever resolved them though 🙂 )

              Sindariusundefined 1 Reply Last reply Reply Quote 0
              • Sindariusundefined
                Sindarius @DaBit
                last edited by Sindarius

                @DaBit You can go to the tools in the inspector tab and export a babylon file. That will export all of the meshes vertices to a file and you can look at them. may show if they are really wrong.

                Edit : Thanks for sharing your gcode file. I was able to recreate the issue by using your gcode.

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                • DaBitundefined
                  DaBit
                  last edited by

                  I am seeing quite large numbers in the Babylon file in the vertexData array for index 8 after 'weird behaviour', and further in the list the numbers are only growing, in the 3-million-range.

                  Screenshot 2020-11-27 180015.png
                  (left is OK, right is 'weird behaviour')

                  Sindariusundefined 1 Reply Last reply Reply Quote 0
                  • Sindariusundefined
                    Sindarius @DaBit
                    last edited by

                    @DaBit I think I found it! There was an issue where my processor was throwing away commands like G90 and G91 because it didn't have any tokens like X0 etc. Clearly a problem on my side. What happened is at the end of your gcode you had a line "G91 G1 Z20 F500" which caused my processor to pick up the G91 and go into relative mode. The next render would stay in relative mode and not read the G90 early on so it would just keep adding the coordinates to each other which lead to the massive numbers.

                    Got it fixed here.

                    https://github.com/Sindarius/DWC_GCodeViewer_Plugin/releases/tag/0.9.5

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                    • DaBitundefined
                      DaBit
                      last edited by

                      That makes sense indeed!

                      OK, next! 😁

                      Given the 'small-ish' sample G code file, zoom in like this:

                      Screenshot 2020-11-27 195102.png

                      Zoom 1 step further, and the model disappears:

                      Screenshot 2020-11-27 195124.png

                      And a personal preference: I don't like the 'viscous' behaviour while rotating/panning/zooming very much. I would love to have a checkbox to turn that off.

                      Anyway, quite happy with the plugin. Thanks for giving us that!
                      Very useful to check if the file on the SD card that you printed 3 months ago is indeed the one you want to print now.

                      Sindariusundefined 1 Reply Last reply Reply Quote 0
                      • Sindariusundefined
                        Sindarius @DaBit
                        last edited by

                        @DaBit I know what is causing the zoom in thing. with orbit cameras there is a target point and when you shift and pan that target moves. When you hit that 0 point the camera flips sides. It's annoying and something I am trying to find a better solution for. I can look into an inertia toggle but it's been fairly low on my list.

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                        • Exerqtorundefined
                          Exerqtor
                          last edited by

                          I have a little suggestion/wish for a feature or improvement to how the object model "block" is displayed. How if instead of being a translucent green box all the time, it would be a neon-green "outlines" (like the volum view in settings) until you hover over the object and it then turns to the green box. i think that would look much cleaner.

                          And maybe a slider for adjusting the hue of the lines and transparancy of the box as well?

                          Sindariusundefined 1 Reply Last reply Reply Quote 0
                          • Alex.crundefined
                            Alex.cr
                            last edited by Alex.cr

                            Reporting a small issue, upgrading to Beta_4 breaks the plugin. Not surprisingly I guess.

                            An error is reported saying "Error: Plugin GCODEViewer requires incompatible DWC version (need 3.2.0-beta3, got 3.2.0-beta4)"

                            Great plugin though!

                            Voron2.4/Duet3 SBC+6HC+3HC+1LC+1HCL(x2) - Delta/Duet2 Wifi - CubePro/Duet2 Wifi+Duex5 - Laser/Duet3 Mini5+ - Cel Robox - U̶p̶3̶0̶0̶+/D̶u̶e̶t̶3̶ ̶6̶H̶C̶+̶LC1̶ - F̶T̶-̶5̶/̶D̶u̶e̶t̶2̶ ̶W̶i̶f̶i̶ - S̶o̶l̶i̶d̶o̶o̶d̶l̶e̶

                            Sindariusundefined 1 Reply Last reply Reply Quote 0
                            • Sindariusundefined
                              Sindarius @Alex.cr
                              last edited by

                              @Alex-cr The screenshot didn't come through but I have updated the plugin zip file to flag to the latest beta4 version.

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                              • Sindariusundefined
                                Sindarius @Exerqtor
                                last edited by

                                @Exerqtor I'd have to play with it because the hit testing may ignore the transparent area and honestly I tend to think people wouldn't leave it on after cancelling objects because it is so easy to misclick and potentially cancel something you didn't mean to (even with the dialog).

                                Exerqtorundefined 1 Reply Last reply Reply Quote 0
                                • Exerqtorundefined
                                  Exerqtor @Sindarius
                                  last edited by

                                  @Sindarius said in 3D GCode Viewer integrated with DWC:

                                  @Exerqtor I'd have to play with it because the hit testing may ignore the transparent area and honestly I tend to think people wouldn't leave it on after cancelling objects because it is so easy to misclick and potentially cancel something you didn't mean to (even with the dialog).

                                  Yeah that's a valid point 😅

                                  Sindariusundefined 1 Reply Last reply Reply Quote 0
                                  • Sindariusundefined
                                    Sindarius @Exerqtor
                                    last edited by

                                    @Exerqtor I do like the solid edges idea tho so I’ll probably do that

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                                    • Sindariusundefined
                                      Sindarius
                                      last edited by Sindarius

                                      Starting to put some work into CNC gcode files.

                                      27375e2c-f332-47db-9683-27390b203882-image.png

                                      1721b32d-946c-4d4c-b4b0-1cf83f6310c0-image.png

                                      dd92a2e5-1199-4efd-8fb1-761888b872a8-image.png

                                      Tried my solid rendering to see how a 3d carve would look.
                                      ee0e0fac-21d9-4d0c-a25b-884d44b9cd66-image.png

                                      Edit : A couple extra pics

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                                      • Sindariusundefined
                                        Sindarius
                                        last edited by

                                        Just pushed out a new release with support for G2/G3.

                                        https://github.com/Sindarius/DWC_GCodeViewer_Plugin/releases/tag/0.11.0

                                        bbd77664-e57c-4deb-9129-de15e82ca5aa-image.png

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                                        • bastienundefined
                                          bastien
                                          last edited by

                                          sorry for my stupid question, how install your viewer, besose i send your dwc in my duet and a not viewer menu

                                          Sindariusundefined 1 Reply Last reply Reply Quote 0
                                          • jay_s_ukundefined
                                            jay_s_uk
                                            last edited by

                                            @Sindarius
                                            You may want to edit your first post and remove the link the original DWC builds, replacing it with a link to the new github repo releases page

                                            Owns various duet boards and is the main wiki maintainer for the Teamgloomy LPC/STM32 port of RRF. Assume I'm running whatever the latest beta/stable build is

                                            Sindariusundefined 1 Reply Last reply Reply Quote 0
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