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    Core XYU Z Movement Issue

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    • pcsentinelundefined
      pcsentinel
      last edited by pcsentinel

      The homing move was not called, that just occurs when you do a Z or Y move, that's the whole issue. The tool files are empty.

      If I make Tool 0 o r Tool 2 active (which does not exist I know), then Z and Y moves act as expected. This only occurs when Tool 1 is active

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      • hackinistratorundefined
        hackinistrator
        last edited by

        why do you have v axis defined ?

        pcsentinelundefined 1 Reply Last reply Reply Quote 0
        • pcsentinelundefined
          pcsentinel @hackinistrator
          last edited by pcsentinel

          @hackinistrator Because I am using the same logic as worked out in https://forum.duet3d.com/topic/16375/core-xyu-or-xyuv/25?_=1615925048500

          Which means (as far as I understand) you have 4 motors for a core XYU all of which need to move independently to achieve XY or UY movement.

          As I've said above, All X Y U Z movement works absolutely fine when T0 is the active tool, than anomaly only happens when T1 is active.

          hackinistratorundefined 1 Reply Last reply Reply Quote 0
          • hackinistratorundefined
            hackinistrator @pcsentinel
            last edited by

            @pcsentinel i think you are making a mess .

            for dual carriage (coreXY) printer , if you have 2 motors for each carriage , then its XYUV .
            if the second carriage connected to a single motor then its XYU .
            your matrix defined as XYU , but drive mapping its XYUV .
            how is the second carriage actually connected ?

            pcsentinelundefined 1 Reply Last reply Reply Quote 0
            • pcsentinelundefined
              pcsentinel @hackinistrator
              last edited by

              @hackinistrator Sorry, but I think you are wrong, please see: the link from above. Also the firmware code from the Duet is as follows:

              case KinematicsType::coreXYU:
              	// Core XYU is like CoreXY with an additional U axis controlled by the U and V motors
              	inverseMatrix(0, 1) = 1.0;
              	inverseMatrix(1, 0) = 1.0;
              	inverseMatrix(1, 1) = -1.0;
              	inverseMatrix(1, 3) = 1.0;
              	inverseMatrix(1, 4) = -1.0;
              	inverseMatrix(3, 4) = 1.0;
              	inverseMatrix(4, 4) = 0.0;		// V can't be commanded directly
              	break;
              
              case KinematicsType::coreXYUV:
              	// CoreXYUV is a dual CoreXY setup
              	inverseMatrix(0, 1) = 1.0;
              	inverseMatrix(1, 0) = 1.0;
              	inverseMatrix(1, 1) = -1.0;
              	inverseMatrix(3, 4) = 1.0;
              	inverseMatrix(4, 3) = 1.0;
              	inverseMatrix(4, 4) = -1.0;
              	break;
              

              i.e. a core XYUV effectively has two XY carriages whereas a Core XYU has 2 heads mounted on a single Y carriage.

              I am guessing I have 1 setting wrong somewhere that is causing this issue. Do you have a Core XYU machine, if so maybe you could post the config.g so that I can do a comparison.

              Rushmere3Dundefined hackinistratorundefined 2 Replies Last reply Reply Quote 0
              • Rushmere3Dundefined
                Rushmere3D @pcsentinel
                last edited by

                @pcsentinel

                Can you post some pictures of your machine?

                Follow my adventures in 3D Printing, laser cutting and electronics. https://linktr.ee/Rushmere3D

                pcsentinelundefined 1 Reply Last reply Reply Quote 0
                • hackinistratorundefined
                  hackinistrator @pcsentinel
                  last edited by

                  @pcsentinel please tell hoy many motors connected to your second carriage .
                  its possible to make coreXYUV with single gantry , if 2 motors control second carriage .

                  pcsentinelundefined 1 Reply Last reply Reply Quote 0
                  • pcsentinelundefined
                    pcsentinel @hackinistrator
                    last edited by

                    @hackinistrator There are4 motors controlling the XYU carriage. please see my post above which shows you that the firmware defines that as being core XYU

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                    • hackinistratorundefined
                      hackinistrator
                      last edited by

                      then its core XYUV , your m669 is wrong .

                      pcsentinelundefined 1 Reply Last reply Reply Quote 0
                      • pcsentinelundefined
                        pcsentinel @hackinistrator
                        last edited by

                        @hackinistrator 4 motors:

                        case KinematicsType::coreXYU:
                        // Core XYU is like CoreXY with an additional U axis controlled by the U and V motors
                        inverseMatrix(0, 1) = 1.0;
                        inverseMatrix(1, 0) = 1.0;
                        inverseMatrix(1, 1) = -1.0;
                        inverseMatrix(1, 3) = 1.0;
                        inverseMatrix(1, 4) = -1.0;
                        inverseMatrix(3, 4) = 1.0;
                        inverseMatrix(4, 4) = 0.0; // V can't be commanded directly
                        break;

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                        • pcsentinelundefined
                          pcsentinel @Rushmere3D
                          last edited by pcsentinel

                          @Rushmere3D Hi, please see the video linked above and below.

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                          • hackinistratorundefined
                            hackinistrator
                            last edited by hackinistrator

                            you defined custom matrix , not just K5 or K8 . your m669 is wrong .
                            if you have 4 motors for XYUV
                            matrix should be something like that :

                            M669 X1:1:0:0:0   Y1:-1:0:1:-1 Z0:0:1:0:0 U0:0:0:1:1 V1:-1:0:1:-1
                            
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                            • pcsentinelundefined
                              pcsentinel
                              last edited by

                              I will look at the matrix, but I am failing to understand the relationship to the actual issue, which is that when Tool 0 is active then everything works fine, but when Tool 1 is active then the U is parked for any Y or Z moves.

                              To prove it, here is a video taken with Tool 0 active.x1.mp4

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                              • pcsentinelundefined
                                pcsentinel
                                last edited by pcsentinel

                                Well, I am now even more confused, I have tried various options including changing the matrix to
                                M669 X1:1:0:0:0 Y1: -1:0:1:-1 Z0:0:1:0:0 U0:0:0:1:1 V0:0:0:0:1

                                moving M584 to above M669

                                But I have now discovered that the issue is intermittent, so when Tool 0 is active then everything always works fine, but when Tool 1 is active, sometimes a G1 Z5 will move the U carriage to its home position (without being told to) whilst at the same time Z moves as instructed, other times just the Z carriage moves as expected.

                                And its not after a config change. Sometimes its as if some internal variable is set or cleared. So everything works, and then you give an instruction and following that the aberration occurs again.

                                The other thing I have noticed is in the pics, If X is homed to -94 (pic1) and then I make Tool 1 active the X location is shown as the U location in the interface.pic1.PNG pic2.PNG

                                hackinistratorundefined 1 Reply Last reply Reply Quote 0
                                • hackinistratorundefined
                                  hackinistrator @pcsentinel
                                  last edited by

                                  @pcsentinel said in Core XYU Z Movement Issue:

                                  V0:0:0:0:1

                                  why ?
                                  V should be same as Y .

                                  pcsentinelundefined 1 Reply Last reply Reply Quote 0
                                  • pcsentinelundefined
                                    pcsentinel @hackinistrator
                                    last edited by

                                    @hackinistrator Same result, no change.

                                    hackinistratorundefined 1 Reply Last reply Reply Quote 0
                                    • hackinistratorundefined
                                      hackinistrator @pcsentinel
                                      last edited by

                                      @pcsentinel can you send m669 in console and paste the resuly here?

                                      pcsentinelundefined 1 Reply Last reply Reply Quote 0
                                      • pcsentinelundefined
                                        pcsentinel @hackinistrator
                                        last edited by

                                        @hackinistrator
                                        Kinematics is modified Cartesian, matrix:
                                        1.00 1.00 0 0 0
                                        1.00 -1.00 0 1.00 -1.00
                                        0 0 1.00 0 0
                                        0 0 0 1.00 1.00

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                                        • pcsentinelundefined
                                          pcsentinel
                                          last edited by

                                          Further observations.

                                          Following a reboot, with tool 0 active all movement is as expected.
                                          Issue a T1, to make Tool 1 active, issue a G1 Z5, Z moves down and U stays where it is.
                                          Issue a T0 all movement as expected.
                                          Issue a T1 (for the second time) the issue occurs whereby at the same time as the Z movement is taking place, U returns to the home position.

                                          Further, When Tool1 is active G1 U commands acts as expected, but G1 X commands move the U carriage and not the X carriage.

                                          hackinistratorundefined 1 Reply Last reply Reply Quote 0
                                          • Phaedruxundefined
                                            Phaedrux Moderator
                                            last edited by

                                            I don't suppose you'd be willing to update to RRF3?

                                            Z-Bot CoreXY Build | Thingiverse Profile

                                            pcsentinelundefined 1 Reply Last reply Reply Quote 0
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