Triperon Motion
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@speedpete there are two different kinds of Tripterons:
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Orthogonal Tripterons in a box frame -- These use Cartesian kinematics and can be run without any changes to firmware. You could use the RepRapFirmware configurator to create a config.g for these.
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Colinear Tripterons in a delta frame like @Apsu s delteron -- these use their own kinematics as implemented in my fork and need firmware changes. I'll need to check whether it can be done as @dc42 says, but back in the day I couldn't make it work (but that's probably my lack of understanding and not a limitation of the firmware).
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@dc42 these are the inverse kinematics for colinear tripteron
/* Inverse Kinematics * * 3x3 reduction coefficient matrix * 1x3 coordinate matrix * [a_x -a_y 1] [x] * [b_x -b_y 1] * [y] * [g_x -g_y 1] [z] */
How'd that be expressed in M669?
But besides that I needed arm angle and the height at which the machine homed plus some correction factor (which thinking about it today might be dropped in favor of adjusting steps/mm...) for proper movement, as well as delta style homing at the top (because the motors move the arms colinearly and not in a Cartesian fashion). I may pull out my prototype and do some testing; I assume I can drop a lot of my code if M669 matrix definition works.
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@oliof
That would be very interesting ...nice of you Truly I really depend on you in this case ...so please give it a tryBest Regards
Peter -
@oliof said in Triperon Motion:
Inverse Kinematics * * 3x3 reduction coefficient matrix * 1x3 coordinate matrix * [a_x -a_y 1] [x] * [b_x -b_y 1] * [y] * [g_x -g_y 1] [z] */
How'd that be expressed in M669?
If a_x, a_y etc. are constants, then this:
M669 K0 Xa_x:b_x:c_x Y-a_y:-b_y:-g_y Z1:1:1
with appropriate substitutions for a_x etc.
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@dc42
so a / b / g is a substitute for the lenght of the arms? ..and I have to find "a matching value" ?Best Regards
Peter -
@speedpete I have a feeling that a_x etc. are not constants but are trigonometric functions. @oliof, can you point me to your reference for the inverse kinematics?
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@dc42 they are constants, see https://github.com/oliof/RepRapFirmware/blob/colinear-tripteron/src/Movement/Kinematics/ColinearTripteronKinematics.cpp
(sorry I haven't looked at this code in a long time, I am a bit confused).
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I've now refreshed my memory and with some helpful explanations from @Apsu yes those are all constants.
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@speedpete Grab the formula from my code to compute the constants and then set up the kinematics as @dc42 described. I didn't get around to trying this weekend; I may be able to do this tonight.
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@oliof
I donยดt know how to do this, Iยดll wait for your tryBest Regards
Peter