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    Triperon Motion

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    • o_lampeundefined
      o_lampe
      last edited by

      If you need another excuse to build a monorail Tripteron, imagine you have four of them surrounding the printbed.

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      • dc42undefined
        dc42 administrators @Apsu
        last edited by dc42

        @Apsu said in Triperon Motion:

        You are indeed correct that it is not delta movement. It is completely linear, and described by a linear matrix/system of linear equations. All Tripterons are...

        If that is the case, then standard RRF supports Tripterons, and there is no longer any need for custom kinematics. Use the M669 command to specify Cartesian and use the XYZ parameters to modify the matrix.

        Duet WiFi hardware designer and firmware engineer
        Please do not ask me for Duet support via PM or email, use the forum
        http://www.escher3d.com, https://miscsolutions.wordpress.com

        1 Reply Last reply Reply Quote 1
        • speedpeteundefined
          speedpete
          last edited by

          Hello,
          I'm just trying out the delteron from Apsu, does anyone have a working config.g for duet wifi board? ...could you please show this here?
          My hardware is printed, smart effector is here, so I can start building this into my Kossel XL. 🙂

          Best Regards
          Peter

          oliofundefined 1 Reply Last reply Reply Quote 0
          • oliofundefined
            oliof @speedpete
            last edited by oliof

            @speedpete you'll need to build your own firmware from my fork https://github.com/oliof/RepRapFirmware/tree/colinear-tripteron

            <>RatRig V-Minion Fly Super5Pro RRF<> V-Core 3.1 IDEX k*****r <> RatRig V-Minion SKR 2 Marlin<>

            speedpeteundefined 1 Reply Last reply Reply Quote 0
            • oliofundefined
              oliof
              last edited by

              @speedpete also you need to brace for disappointment, there is a lot of inherent backlash in the Delteron

              https://photos.app.goo.gl/Kk1dJpv59M4AB1mi8

              <>RatRig V-Minion Fly Super5Pro RRF<> V-Core 3.1 IDEX k*****r <> RatRig V-Minion SKR 2 Marlin<>

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              • speedpeteundefined
                speedpete @oliof
                last edited by

                @oliof
                that looks more complicated that I can handle 😉 ...What is with "If that is the case, then standard RRF supports Tripterons, and there is no longer any need for custom kinematics. Use the M669 command to specify Cartesian and use the XYZ parameters to modify the matrix." from DC42?
                Doesn´t that work? I´ve found no one showing such a config.g 😞

                Best Regards
                Peter

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                • oliofundefined
                  oliof
                  last edited by oliof

                  @speedpete there are two different kinds of Tripterons:

                  1. Orthogonal Tripterons in a box frame -- These use Cartesian kinematics and can be run without any changes to firmware. You could use the RepRapFirmware configurator to create a config.g for these.

                  2. Colinear Tripterons in a delta frame like @Apsu s delteron -- these use their own kinematics as implemented in my fork and need firmware changes. I'll need to check whether it can be done as @dc42 says, but back in the day I couldn't make it work (but that's probably my lack of understanding and not a limitation of the firmware).

                  <>RatRig V-Minion Fly Super5Pro RRF<> V-Core 3.1 IDEX k*****r <> RatRig V-Minion SKR 2 Marlin<>

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                  • oliofundefined
                    oliof
                    last edited by oliof

                    @dc42 these are the inverse kinematics for colinear tripteron

                    /*
                    Inverse Kinematics
                         *
                         * 3x3 reduction coefficient matrix * 1x3 coordinate matrix
                         * [a_x -a_y 1]   [x]
                         * [b_x -b_y 1] * [y]
                         * [g_x -g_y 1]   [z]
                         */
                    

                    How'd that be expressed in M669?

                    But besides that I needed arm angle and the height at which the machine homed plus some correction factor (which thinking about it today might be dropped in favor of adjusting steps/mm...) for proper movement, as well as delta style homing at the top (because the motors move the arms colinearly and not in a Cartesian fashion). I may pull out my prototype and do some testing; I assume I can drop a lot of my code if M669 matrix definition works.

                    <>RatRig V-Minion Fly Super5Pro RRF<> V-Core 3.1 IDEX k*****r <> RatRig V-Minion SKR 2 Marlin<>

                    speedpeteundefined dc42undefined 2 Replies Last reply Reply Quote 0
                    • speedpeteundefined
                      speedpete @oliof
                      last edited by

                      @oliof
                      That would be very interesting 🙂 ...nice of you 🙂 Truly I really depend on you in this case ...so please give it a try 🙂

                      Best Regards
                      Peter

                      1 Reply Last reply Reply Quote 0
                      • dc42undefined
                        dc42 administrators @oliof
                        last edited by dc42

                        @oliof said in Triperon Motion:

                        Inverse Kinematics
                             *
                             * 3x3 reduction coefficient matrix * 1x3 coordinate matrix
                             * [a_x -a_y 1]   [x]
                             * [b_x -b_y 1] * [y]
                             * [g_x -g_y 1]   [z]
                             */
                        

                        How'd that be expressed in M669?

                        If a_x, a_y etc. are constants, then this:

                        M669 K0 Xa_x:b_x:c_x Y-a_y:-b_y:-g_y Z1:1:1
                        

                        with appropriate substitutions for a_x etc.

                        Duet WiFi hardware designer and firmware engineer
                        Please do not ask me for Duet support via PM or email, use the forum
                        http://www.escher3d.com, https://miscsolutions.wordpress.com

                        speedpeteundefined 1 Reply Last reply Reply Quote 1
                        • speedpeteundefined
                          speedpete @dc42
                          last edited by

                          @dc42
                          so a / b / g is a substitute for the lenght of the arms? ..and I have to find "a matching value" ?

                          Best Regards
                          Peter

                          dc42undefined 1 Reply Last reply Reply Quote 0
                          • dc42undefined
                            dc42 administrators @speedpete
                            last edited by

                            @speedpete I have a feeling that a_x etc. are not constants but are trigonometric functions. @oliof, can you point me to your reference for the inverse kinematics?

                            Duet WiFi hardware designer and firmware engineer
                            Please do not ask me for Duet support via PM or email, use the forum
                            http://www.escher3d.com, https://miscsolutions.wordpress.com

                            oliofundefined 1 Reply Last reply Reply Quote 0
                            • oliofundefined
                              oliof @dc42
                              last edited by oliof

                              @dc42 they are constants, see https://github.com/oliof/RepRapFirmware/blob/colinear-tripteron/src/Movement/Kinematics/ColinearTripteronKinematics.cpp

                              (sorry I haven't looked at this code in a long time, I am a bit confused).

                              <>RatRig V-Minion Fly Super5Pro RRF<> V-Core 3.1 IDEX k*****r <> RatRig V-Minion SKR 2 Marlin<>

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                              • oliofundefined
                                oliof
                                last edited by

                                I've now refreshed my memory and with some helpful explanations from @Apsu yes those are all constants.

                                <>RatRig V-Minion Fly Super5Pro RRF<> V-Core 3.1 IDEX k*****r <> RatRig V-Minion SKR 2 Marlin<>

                                speedpeteundefined 1 Reply Last reply Reply Quote 0
                                • speedpeteundefined
                                  speedpete @oliof
                                  last edited by

                                  @oliof and @dc42
                                  ...and what does an example "mechanics alike Apsu" in G-code look like for my starting point?

                                  Best Regards
                                  Peter

                                  oliofundefined 1 Reply Last reply Reply Quote 0
                                  • oliofundefined
                                    oliof @speedpete
                                    last edited by

                                    @speedpete Grab the formula from my code to compute the constants and then set up the kinematics as @dc42 described. I didn't get around to trying this weekend; I may be able to do this tonight.

                                    <>RatRig V-Minion Fly Super5Pro RRF<> V-Core 3.1 IDEX k*****r <> RatRig V-Minion SKR 2 Marlin<>

                                    speedpeteundefined 1 Reply Last reply Reply Quote 0
                                    • speedpeteundefined
                                      speedpete @oliof
                                      last edited by

                                      @oliof
                                      I don´t know how to do this, I´ll wait for your try 😉

                                      Best Regards
                                      Peter

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