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Use accelerometer to measure backlash

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  • undefined
    oliof
    last edited by 4 Apr 2022, 18:49

    Hi,
    now that we have input shaping, I was thinking about different use cases for the accelerometer. I mentioned homing using the knock sensor in the past, but today I thought of whether it would be possible to measure backlash with an accelerometer. That would be great.

    I am aware RRF does not support backlash compensation and on average it is better to fix the mechanical problems leading to backlash, but I wanted to log this here so I can get it out of my head (-:

    <>RatRig V-Minion Fly Super5Pro RRF<> V-Core 3.1 IDEX k*****r <> RatRig V-Minion SKR 2 Marlin<>

    undefined undefined 2 Replies Last reply 4 Apr 2022, 19:11 Reply Quote 1
    • undefined
      tecno @oliof
      last edited by 4 Apr 2022, 19:11

      @oliof

      The instrument is there, how hard can it be to have this very useful function added in future?

      undefined 1 Reply Last reply 4 Apr 2022, 19:14 Reply Quote 0
      • undefined
        oliof @tecno
        last edited by 4 Apr 2022, 19:14

        @tecno it is rarely a question of how hard, but of time and priorities. And those are not set by having a wish, no matter how dearly one wishes for it.

        <>RatRig V-Minion Fly Super5Pro RRF<> V-Core 3.1 IDEX k*****r <> RatRig V-Minion SKR 2 Marlin<>

        1 Reply Last reply Reply Quote 0
        • undefined
          zapta @oliof
          last edited by 4 Apr 2022, 19:21

          @oliof said in Use accelerometer to measure backlash:

          whether it would be possible to measure backlash with an accelerometer

          I wonder if any of these approaches would be practical for the tiny backlash we expect to find:

          1. Move in one direction and stop. Then move a small distance in the other direction and see if it registered an acceleration bump.

          2. Compare the accelerations (second integral?) in these two scenarios:
            a. Move and stop. Then move distance x in the same direction.
            b. Move and stop. Them move distance x in reversed direction.

          3. Move back and force in small direction x. Increase x until some acceleration is registered.

          1 Reply Last reply Reply Quote 0
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