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    • Tinchusundefined
      Tinchus
      last edited by

      @jay_s_uk or @oliof dou you had tiem to think abot this?

      1 Reply Last reply Reply Quote 0
      • dc42undefined
        dc42 administrators @Tinchus
        last edited by

        @Tinchus the issue here is that Kisslicer doesn't put layer number comments in the GCode file. This likely means that it supports variable layer height, and layer numbers don't really mean anything if the slicer uses different layer heights for perimeters and infill. The nearest Kisslicer gets to later number comments is the comments such as this one:

        ; BEGIN_LAYER_OBJECT z=30.600 z_thickness=0.200

        Now that layer number has lost its meaning with some slicers, perhaps we should do away with the layer chart altogether?

        Duet WiFi hardware designer and firmware engineer
        Please do not ask me for Duet support via PM or email, use the forum
        http://www.escher3d.com, https://miscsolutions.wordpress.com

        oliofundefined 1 Reply Last reply Reply Quote 1
        • oliofundefined
          oliof @dc42
          last edited by

          @dc42 the layer chart is using up a lot of real estate on the web interface and it has limited informational density. I think it would be fine to relegate it to a plugin or excising it completely to regain that real estate.

          In the past it was something to look at while the machine was printing, but these days we have @Sindarius' 3d viewer which is way more useful and entertaining in my opinion (-:

          <>RatRig V-Minion Fly Super5Pro RRF<> V-Core 3.1 IDEX k*****r <> RatRig V-Minion SKR 2 Marlin<>

          jay_s_ukundefined Tinchusundefined 2 Replies Last reply Reply Quote 3
          • jay_s_ukundefined
            jay_s_uk @oliof
            last edited by

            @oliof i concur

            Owns various duet boards and is the main wiki maintainer for the Teamgloomy LPC/STM32 port of RRF. Assume I'm running whatever the latest beta/stable build is

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            • oliofundefined oliof referenced this topic
            • Tinchusundefined
              Tinchus @oliof
              last edited by

              @oliof Where is that 3d viwer? the one already included on DWC somehow went wrong on latest update and I find it almost of really not much help.
              With latest update all it does is to load some kind of 3d representation, with no borders at all so basically is really difficult to see what is going on. Also I know that is showing the real time progress, but since that progress is happening somewhere, it is not visible because the hole gcode is simulated, to the real time advance is "buried" inside the 3d representation:

              c54f0289-5035-4bce-8a70-f5ba9bfe0fd9-image.png

              oliofundefined Sindariusundefined 2 Replies Last reply Reply Quote 0
              • oliofundefined
                oliof @Tinchus
                last edited by

                @Tinchus probably worth a new thread with @Sindarius

                <>RatRig V-Minion Fly Super5Pro RRF<> V-Core 3.1 IDEX k*****r <> RatRig V-Minion SKR 2 Marlin<>

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                • Sindariusundefined
                  Sindarius @Tinchus
                  last edited by

                  @Tinchus I recommend changing the quality settings in the viewer. Sometimes after an update it internally drops to the lowest setting. By setting it to a value it clears a flag and should render properly

                  Tinchusundefined 2 Replies Last reply Reply Quote 0
                  • Tinchusundefined
                    Tinchus @Sindarius
                    last edited by Tinchus

                    @Sindarius s far I have tested changing from SBC all the way up to medium. Also, the real time simulation is not working: it is being rendered, but the simulation buries everything, so you cant really see what is being printed
                    I hae just checked: the iamge I posted, that image is suposed to be HIGH quality rendering

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                    • Tinchusundefined
                      Tinchus @Sindarius
                      last edited by

                      @Sindarius da509383-b9e5-430d-8307-18fded2037d1-image.png

                      The real time simulation is buried on the hole gcode simulation.

                      Sindariusundefined 1 Reply Last reply Reply Quote 0
                      • Sindariusundefined
                        Sindarius @Tinchus
                        last edited by

                        @Tinchus Set the rendering to max, I believe that this version of BabylonJS had an issue with line rendering where it was not behaving properly. I have a new version of the viewer in the works that addresses this issue.

                        Tinchusundefined 1 Reply Last reply Reply Quote 1
                        • Tinchusundefined
                          Tinchus @Sindarius
                          last edited by

                          @Sindarius that made the trick! thanks

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