Duet3D Logo Duet3D
    • Tags
    • Documentation
    • Order
    • Register
    • Login

    Duet Maestro XY Layershift

    Scheduled Pinned Locked Moved
    Duet Hardware and wiring
    5
    9
    420
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • CR3Dundefined
      CR3D
      last edited by

      Hi everyone...

      I have problems with the Duet Maestro and layer shifts in XY.

      I use this motor:
      https://www.omc-stepperonline.com/nema-17-bipolare-59ncm-84oz-in-2a-42x48mm-4fili-w-1m-cable-and-connector.html?search=17HS19-2004S1

      The Firmware settings are:

      M566 X1200.00 Y1200.00 Z10.00 E300.00 ; Set maximum instantaneous speed changes (mm/min)
      M203 X35000.00 Y35000.00 Z800.00 E10000.00 ; Set maximum speeds (mm/min)
      M201 X1500.00 Y1500.00 Z800.00 E5000.00 ; Set accelerations (mm/s^2)
      M906 X1300.00 Y1300.00 Z1300.00 E1300.00I30 ; Set motor currents (mA) and motor idle factor in per cent

      The board is cooled active by an 40x40mm fan.

      The problem occurs more at the same time on a building board at the print of several models at the same time. So mostly in longer print jobs...

      The mechanical setup runs very smoothly...

      What I am doing wrong... ?

      Thank you in advance! 🙂

      Christian from CR-3D
      Homepage:
      www.cr-3d.de

      Facebook:
      https://www.facebook.com/cr3d.official

      Our Discord Server
      https://discord.gg/SxRaPNuRdA

      Thingiverse Profile:
      https://www.thingiverse.com/cr-3d_official/about

      1 Reply Last reply Reply Quote 0
      • Vetiundefined
        Veti
        last edited by

        are you at least on 2.03? there was a timing bug that causes layer shifts on longer prints.

        M203 X35000.00 Y35000.00 that max speed is WAY to high.

        M906 X1300.00 Y1300.00 Z1300.00 E1300.00I30 ; Set motor currents (mA) and motor idle factor in per cent

        there is a space missing between E and I. this will cause the command not to be executed.

        the stepper motors are wrong for the maestro.
        see
        https://duet3d.dozuki.com/Wiki/Choosing_and_connecting_stepper_motors

        Duet 2 Maestro (recommended maximum motor current 1.4A with good fan cooling) => Stepper motor rated current <= 1.7A. Hower, if you use motors with lower rated current (e.g. 1.0 to 1.2A) and 24V power, then the drivers will run cooler.

        botundefined DIY-O-Sphereundefined 2 Replies Last reply Reply Quote 0
        • botundefined
          bot @Veti
          last edited by

          @Veti said in Duet Maestro XY Layershift:

          are you at least on 2.03? there was a timing bug that causes layer shifts on longer prints.

          M203 X35000.00 Y35000.00 that max speed is WAY to high.

          M906 X1300.00 Y1300.00 Z1300.00 E1300.00I30 ; Set motor currents (mA) and motor idle factor in per cent

          there is a space missing between E and I. this will cause the command not to be executed.

          the stepper motors are wrong for the maestro.
          see
          https://duet3d.dozuki.com/Wiki/Choosing_and_connecting_stepper_motors

          Duet 2 Maestro (recommended maximum motor current 1.4A with good fan cooling) => Stepper motor rated current <= 1.7A. Hower, if you use motors with lower rated current (e.g. 1.0 to 1.2A) and 24V power, then the drivers will run cooler.

          Are you sure about this? According to most GCode specs I know, spaces are completely irelevant and ignored.

          *not actually a robot

          1 Reply Last reply Reply Quote 0
          • DIY-O-Sphereundefined
            DIY-O-Sphere @Veti
            last edited by

            @Veti said in Duet Maestro XY Layershift:

            the stepper motors are wrong for the maestro.

            Using the same motors I had the discribed layershifts as well, so I switched to the recommended ones.
            That solved nothing, same issue.
            I my case, in the moment of the layershift I can hear a crack.
            Till today I was not able to find any reasons for that behavior on the mechanical side.
            After reading this, it seems to me that one motor is blocking.
            So, is blocking the behavior for a overload (heat) protection? I can't believe that....

            (UTC+1)

            1 Reply Last reply Reply Quote 0
            • Vetiundefined
              Veti
              last edited by

              one more thing to try is to turn off stealthchop2 by issuing M569 PX D2 for every motor.

              CR3Dundefined 1 Reply Last reply Reply Quote 0
              • CR3Dundefined
                CR3D @Veti
                last edited by

                @Veti Ok this sounds interessting! 🙂 I did not know that this is possible... Thank you! 🙂

                Christian from CR-3D
                Homepage:
                www.cr-3d.de

                Facebook:
                https://www.facebook.com/cr3d.official

                Our Discord Server
                https://discord.gg/SxRaPNuRdA

                Thingiverse Profile:
                https://www.thingiverse.com/cr-3d_official/about

                1 Reply Last reply Reply Quote 0
                • DIY-O-Sphereundefined
                  DIY-O-Sphere
                  last edited by

                  @Veti
                  Thank you! I will give it a try.

                  (UTC+1)

                  1 Reply Last reply Reply Quote 0
                  • PuGundefined
                    PuG
                    last edited by

                    I had a bizarre instance yesterday.

                    Had been printing fine with 2.03 firmware, made some physical adjustments to the bed, next print it started layer shifting on the bottom layer infill in the same spot. Assumed I had joggled some cable's but after checking twice came across this thread.

                    Updated to 2.04 this morning and so far, with any luck seems to have fixed it.

                    1 Reply Last reply Reply Quote 0
                    • PuGundefined
                      PuG
                      last edited by

                      I take that back, no difference 🙂

                      1 Reply Last reply Reply Quote 0
                      • First post
                        Last post
                      Unless otherwise noted, all forum content is licensed under CC-BY-SA