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    Third party plugin documentation

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    • MartinNYHCundefined
      MartinNYHC
      last edited by

      Is there already a documentation about the new plugin system? I'm interested to know how to implement a new plugin.

      1 Reply Last reply Reply Quote 2
      • matt3oundefined
        matt3o
        last edited by

        I second this motion 😄

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        • chrishammundefined
          chrishamm administrators
          last edited by

          It will follow as soon as more of the plugin subsystem has been implemented, so sometime before 3.2-RC1.

          Duet software engineer

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          • chrishammundefined
            chrishamm administrators
            last edited by

            PS: There is a preliminary documentation at https://github.com/Duet3D/DuetSoftwareFramework/blob/dev/PLUGINS.md

            Duet software engineer

            MartinNYHCundefined 1 Reply Last reply Reply Quote 0
            • MartinNYHCundefined
              MartinNYHC @chrishamm
              last edited by

              @chrishamm said in Third party plugin documentation:

              PS: There is a preliminary documentation at https://github.com/Duet3D/DuetSoftwareFramework/blob/dev/PLUGINS.md

              Perfect...thanks!

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              • MartinNYHCundefined
                MartinNYHC
                last edited by MartinNYHC

                Another general question please for my understanding. Am I right that I can use any programming language for the plugin as far as it is supported by the OS? I'm a Python guy 😉

                Oh...and another one just came to my mind. Did anyone tried to set up a development environment with a VM? Would be nice to have a virtual machine for development. Thinking about QEMU.

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                • MartinNYHCundefined
                  MartinNYHC
                  last edited by

                  Or is there a way tu run DWC on a local machine for development by disabling the Duet connection or redirecting it to the SBC?

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