Duet3D Logo Duet3D
    • Tags
    • Documentation
    • Order
    • Register
    • Login

    Different movement type

    Scheduled Pinned Locked Moved
    General Discussion
    3
    3
    211
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • taconiteundefined
      taconite
      last edited by

      Hello guys,

      in robotics you can choose different movement types. When you want to move from X0 Y0 to X75 Y100 there are different options. Option 1 is where the target (75 for X and 100 for Y) is reached in the same time so you are moving diaganoly. Option 2 is where the speed for X is not reduced so it is reaching the target first. e.g. for Z-hopping and Retract or a lot of other applications that would be very handy.
      Untitled Diagram.png

      I know there is more important stuff on the wishlist for FW but just out of curiosity what do you guys think?

      Custom ANET A8
      Custom Delta: D-PATCH (Delta Printer with Automatic Tool CHanging) https://forum.duet3d.com/topic/16082/d-patch?_=1596131234754

      All I do here is under this license: CC BY-NC-SA

      1 Reply Last reply Reply Quote 0
      • PCRundefined
        PCR
        last edited by

        Would this be Not something which the slicer should handle?

        1 Reply Last reply Reply Quote 0
        • fcwiltundefined
          fcwilt
          last edited by

          Slicers use different strategies to achieve their desired result.

          If optional movements like that were possible the slicers would have to know the nature of the movement and adjust for it.

          And if the slicer adjusts for it the actual movement would be what the slicer wanted - not what the option specified.

          Frederick

          Printers: a small Utilmaker style, a small CoreXY and a E3D MS/TC setup. Various hotends. Using Duet 3 hardware running 3.4.6

          1 Reply Last reply Reply Quote 0
          • First post
            Last post
          Unless otherwise noted, all forum content is licensed under CC-BY-SA