Why does my input shaper not seem to be working.
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@SanderLPFRG did you ever find a solution to this? I'm having the same issue on my RatRig VCore 3.1 400 printer. IS on or off makes no difference, ringing is identical. I've beed trying to fix this for days now..
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@Reine There's a couple things that keeps input shaping from working well in RRF.
- Jerk must be set low
- Acceleration must be increased to compensate
- Input shaping is not applied on short segments; less than 15mm or so
- You cannot set different input shaping values per axis like Klipper does
Point 3 is reportedly going to be fixed in 3.5 RC1, but I'm not sure how much of it has been implemented yet.
As you can see, I believe point 3 is causing spots where input shaping is applied and others where it’s not causing a nasty ringing. This is only 60mm/s perimeters.
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@ctilley79 check this video out, one part is without IS the other with, no difference.
https://imgur.com/a/hiu7uJGYou think this is down to the segments being too short?
Right now I'm printing the Klipper ringing tower and trying different settings on the flyt but still... nothing. I even tried with and without mesh leveling in the middle and still the same. -
This is printing now.
Jerk: 100
External perimeters: 80mm/s
Acceleration: 2500Here are all changes I've made, live in that print. Can you see any of them? I cant. Only thing I can see is when I tensioned the belts, just to force something visible in the print.
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Should add I was running a 10x10 mesh, but changed to 5x5 with no visible difference.
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Isn't this interesting -- no ringing on one axis and significant on the other.
https://imgur.com/a/IRbwK3b -
@Reine one thing I do recall DC42 mentioning is that Input shaping doesn’t work with a mesh active. Try printing without a mesh.
I’ve also had weird issues where I had ringing moving one direction on the same axis, but during a move in the opposite direction on the same axis had none. So it’s strange. I’ve made sure my belts are properly tensioned, frame deracked and square etc. I may have to just disable IS and print slower with less acceleration until David has time to work on it.
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@ctilley79 Having a mesh can interfere with IS, but that typically happens with a fine mesh, low acceleration and higher target speeds. It is certainly worth trying with the mesh disabled to see if that makes any difference. As I mentioned earlier using M669 (move segmentation) can also stop IS from being applied to some moves.