Duet3D Logo Duet3D
    • Tags
    • Documentation
    • Order
    • Register
    • Login

    Slicing G-Code curves from solid (not mesh) geometry.

    Scheduled Pinned Locked Moved
    General Discussion
    11
    59
    4.1k
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • A Former User?
      A Former User
      last edited by

      ☝ what he said (except less doubt about talent, but more so on comittment)

      gimme true arcs and we'll talk 🙂

      1 Reply Last reply Reply Quote 0
      • DocTruckerundefined
        DocTrucker
        last edited by

        Effort would probably be better spent moving away from vectors and to nodes. Have a few different classes of node such as a corner (or must hit) node and path nodes (with a variable must be within x). Then let the controller do the per machine settings rather than the slicer too far away from the coal face.

        Running 3 P3Steel with Duet 2. Duet 3 on the shelf looking for a suitable machine. One first generation Duet in a Logo/Turtle style robot!

        1 Reply Last reply Reply Quote 1
        • DocTruckerundefined
          DocTrucker
          last edited by

          ...of course what I have just described is one node with a value of 0 or something else... 😄

          Running 3 P3Steel with Duet 2. Duet 3 on the shelf looking for a suitable machine. One first generation Duet in a Logo/Turtle style robot!

          1 Reply Last reply Reply Quote 0
          • OBELIKSundefined
            OBELIKS
            last edited by

            Interesting and they added 3mf export (unfortunately only in the Manufacturing space)!
            And I like this support structure:
            629d87d8-be99-4ea1-ba96-35cf16b486b5-image.png

            P3Steel Toolson mk2 - Duet 2 WiFi --> RatRig V-Core with Duet WiFi 1.03
            Original Prusa i3 MK3S

            botundefined 1 Reply Last reply Reply Quote 1
            • botundefined
              bot @OBELIKS
              last edited by bot

              @OBELIKS The support structures were hard for me to understand on a complex model. I had to walk away and laugh, because I thought it was outputting garbage. Seems the supports are trying to "anchor" down edges -- I suspect these supports are lifted directly from Netfabb, but I don't know I've never gotten results from Netfabb in the trial period they gave me.

              *not actually a robot

              1 Reply Last reply Reply Quote 0
              • OBELIKSundefined
                OBELIKS
                last edited by

                In this case it is trying to support the circle above with minimal waste. It is looking at bridges and making them shorter than a value.

                P3Steel Toolson mk2 - Duet 2 WiFi --> RatRig V-Core with Duet WiFi 1.03
                Original Prusa i3 MK3S

                1 Reply Last reply Reply Quote 1
                • gtj0undefined
                  gtj0
                  last edited by

                  Just posted...
                  https://www.youtube.com/watch?v=Yd0l2ZOQQek

                  Phaedruxundefined 1 Reply Last reply Reply Quote 2
                  • Phaedruxundefined
                    Phaedrux Moderator @gtj0
                    last edited by

                    @gtj0 said in Slicing G-Code curves from solid (not mesh) geometry.:

                    Just posted...
                    https://www.youtube.com/watch?v=Yd0l2ZOQQek

                    Ooof. They make it look so easy to use! 😰

                    Z-Bot CoreXY Build | Thingiverse Profile

                    gtj0undefined 1 Reply Last reply Reply Quote 0
                    • gtj0undefined
                      gtj0 @Phaedrux
                      last edited by

                      @Phaedrux said in Slicing G-Code curves from solid (not mesh) geometry.:

                      @gtj0 said in Slicing G-Code curves from solid (not mesh) geometry.:

                      Just posted...
                      https://www.youtube.com/watch?v=Yd0l2ZOQQek

                      Ooof. They make it look so easy to use! 😰

                      Yeah. I'm actually in the process of trying print. If I can get back to stable RRF3 release that is.

                      1 Reply Last reply Reply Quote 0
                      • MegaAndyundefined
                        MegaAndy
                        last edited by MegaAndy

                        I gave it a go earlier with prusa/generic FFF settings. Print came out pretty nice, can see some slight Z banding which may just be my printer/filament (shows up more in the photo due to very bright LED light above the printer)

                        Found it a bit of a pain to setup and had no indication of print time or a good way of seeing what speeds at different parts of the print. Found it interesting it seems to move in the Z axis while bridging too, not sure what it was trying to achieve with that.
                        FOJIMG_20200310_203739.jpg

                        Edit: Also, I had to download an additive post process settings file, I just used the prusa one. https://cam.autodesk.com/hsmposts

                        1 Reply Last reply Reply Quote 1
                        • jens55undefined
                          jens55
                          last edited by

                          Just looked at the video and it looks quite logical once you have enough information to wrap your head around it. Although it likely isn't ready for prime time yet, I must say that I am surprised at how fully featured it is for their first kick at the cat!
                          Maybe another upgrade or two and then it will just be a matter of spending some time to get used to the different user interface.

                          1 Reply Last reply Reply Quote 1
                          • gtj0undefined
                            gtj0
                            last edited by

                            Well, it does need work but the Fusion 360 team is usually good about taking feedback.
                            The post processors are just scripts and easy to modify which is good news because the metadata they write isn't really RRF compatible and there are some things that it does that aren't really wanted, like automatically homing.

                            1 Reply Last reply Reply Quote 1
                            • First post
                              Last post
                            Unless otherwise noted, all forum content is licensed under CC-BY-SA