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    Triperon Motion

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    • fcwiltundefined
      fcwilt
      last edited by

      Interesting stuff.

      What is the raison d'etre for such machines?

      Thanks.

      Frederick

      Printers: a small Utilmaker style, a small CoreXY and a E3D MS/TC setup. Various hotends. Using Duet 3 hardware running 3.4.6

      Apsuundefined 1 Reply Last reply Reply Quote 0
      • Apsuundefined
        Apsu @fcwilt
        last edited by

        @fcwilt said in Triperon Motion:

        What is the raison d'etre for such machines?

        There are very few machine designs -- for printers or otherwise -- that are linked in parallel, in 3 or more axes, and also linear kinematic mechanisms. Of those, the multipteron family are the simplest.

        The general benefit of parallel machines is high dynamic stiffness without needing to move one actuator with another (serial linkage), which can compound the error of one axis with the other due to the coupling. The side effect is you can build a 3D printer with a fixed bed and all fixed motors.

        Tripteron, Diffbot, Mir

        fcwiltundefined 1 Reply Last reply Reply Quote 0
        • fcwiltundefined
          fcwilt @Apsu
          last edited by

          @Apsu said in Triperon Motion:

          The general benefit of parallel machines is high dynamic stiffness without needing to move one actuator with another (serial linkage), which can compound the error of one axis with the other due to the coupling. The side effect is you can build a 3D printer with a fixed bed and all fixed motors.

          Thanks.

          Is it hard to get the "slop" out of the joints?

          I understand your comment about serial linkage but it would seem, from an "outsiders" point of view, you've traded one engineering challenge for another.

          Frederick

          Printers: a small Utilmaker style, a small CoreXY and a E3D MS/TC setup. Various hotends. Using Duet 3 hardware running 3.4.6

          Apsuundefined 1 Reply Last reply Reply Quote 1
          • Apsuundefined
            Apsu @fcwilt
            last edited by

            @fcwilt Joint slop is quite easy to take out with one of these types of arrangements, as preloading radial bearings is exactly the method used for doing so in machinery. There are many articles and data sheets discussing taking slop out of radial bearings by preloading, as well as different preload approaches (and when you might want to use angular contact or tapered rollers, etc) out there in the wild. Like https://www.nationalprecision.com/info-library/technical-data/bearing-preload/ or https://www.skf.com/binaries/pub12/Images/0901d1968065f1f4-Bearing-preload_tcm_12-299896.pdf for example.

            Back to back and face to face are both very common setups for wheels and shafts, from bicycles to engines to skateboards. Getting the joints stiff is pretty easy. Designing the housings and connections and arms to handle the large lever and twisting forces is the real challenge.

            Tripteron, Diffbot, Mir

            fcwiltundefined 1 Reply Last reply Reply Quote 0
            • fcwiltundefined
              fcwilt @Apsu
              last edited by

              @Apsu

              Thanks.

              They do look like they could be a fun and challenging project.

              Frederick

              Printers: a small Utilmaker style, a small CoreXY and a E3D MS/TC setup. Various hotends. Using Duet 3 hardware running 3.4.6

              1 Reply Last reply Reply Quote 0
              • o_lampeundefined
                o_lampe
                last edited by

                If you need another excuse to build a monorail Tripteron, imagine you have four of them surrounding the printbed.

                1 Reply Last reply Reply Quote 0
                • dc42undefined
                  dc42 administrators @Apsu
                  last edited by dc42

                  @Apsu said in Triperon Motion:

                  You are indeed correct that it is not delta movement. It is completely linear, and described by a linear matrix/system of linear equations. All Tripterons are...

                  If that is the case, then standard RRF supports Tripterons, and there is no longer any need for custom kinematics. Use the M669 command to specify Cartesian and use the XYZ parameters to modify the matrix.

                  Duet WiFi hardware designer and firmware engineer
                  Please do not ask me for Duet support via PM or email, use the forum
                  http://www.escher3d.com, https://miscsolutions.wordpress.com

                  1 Reply Last reply Reply Quote 1
                  • speedpeteundefined
                    speedpete
                    last edited by

                    Hello,
                    I'm just trying out the delteron from Apsu, does anyone have a working config.g for duet wifi board? ...could you please show this here?
                    My hardware is printed, smart effector is here, so I can start building this into my Kossel XL. πŸ™‚

                    Best Regards
                    Peter

                    oliofundefined 1 Reply Last reply Reply Quote 0
                    • oliofundefined
                      oliof @speedpete
                      last edited by oliof

                      @speedpete you'll need to build your own firmware from my fork https://github.com/oliof/RepRapFirmware/tree/colinear-tripteron

                      <>RatRig V-Minion Fly Super5Pro RRF<> V-Core 3.1 IDEX k*****r <> RatRig V-Minion SKR 2 Marlin<>

                      speedpeteundefined 1 Reply Last reply Reply Quote 0
                      • oliofundefined
                        oliof
                        last edited by

                        @speedpete also you need to brace for disappointment, there is a lot of inherent backlash in the Delteron

                        https://photos.app.goo.gl/Kk1dJpv59M4AB1mi8

                        <>RatRig V-Minion Fly Super5Pro RRF<> V-Core 3.1 IDEX k*****r <> RatRig V-Minion SKR 2 Marlin<>

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                        • speedpeteundefined
                          speedpete @oliof
                          last edited by

                          @oliof
                          that looks more complicated that I can handle πŸ˜‰ ...What is with "If that is the case, then standard RRF supports Tripterons, and there is no longer any need for custom kinematics. Use the M669 command to specify Cartesian and use the XYZ parameters to modify the matrix." from DC42?
                          Doesn´t that work? I´ve found no one showing such a config.g 😞

                          Best Regards
                          Peter

                          1 Reply Last reply Reply Quote 0
                          • oliofundefined
                            oliof
                            last edited by oliof

                            @speedpete there are two different kinds of Tripterons:

                            1. Orthogonal Tripterons in a box frame -- These use Cartesian kinematics and can be run without any changes to firmware. You could use the RepRapFirmware configurator to create a config.g for these.

                            2. Colinear Tripterons in a delta frame like @Apsu s delteron -- these use their own kinematics as implemented in my fork and need firmware changes. I'll need to check whether it can be done as @dc42 says, but back in the day I couldn't make it work (but that's probably my lack of understanding and not a limitation of the firmware).

                            <>RatRig V-Minion Fly Super5Pro RRF<> V-Core 3.1 IDEX k*****r <> RatRig V-Minion SKR 2 Marlin<>

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                            • oliofundefined
                              oliof
                              last edited by oliof

                              @dc42 these are the inverse kinematics for colinear tripteron

                              /*
                              Inverse Kinematics
                                   *
                                   * 3x3 reduction coefficient matrix * 1x3 coordinate matrix
                                   * [a_x -a_y 1]   [x]
                                   * [b_x -b_y 1] * [y]
                                   * [g_x -g_y 1]   [z]
                                   */
                              

                              How'd that be expressed in M669?

                              But besides that I needed arm angle and the height at which the machine homed plus some correction factor (which thinking about it today might be dropped in favor of adjusting steps/mm...) for proper movement, as well as delta style homing at the top (because the motors move the arms colinearly and not in a Cartesian fashion). I may pull out my prototype and do some testing; I assume I can drop a lot of my code if M669 matrix definition works.

                              <>RatRig V-Minion Fly Super5Pro RRF<> V-Core 3.1 IDEX k*****r <> RatRig V-Minion SKR 2 Marlin<>

                              speedpeteundefined dc42undefined 2 Replies Last reply Reply Quote 0
                              • speedpeteundefined
                                speedpete @oliof
                                last edited by

                                @oliof
                                That would be very interesting πŸ™‚ ...nice of you πŸ™‚ Truly I really depend on you in this case ...so please give it a try πŸ™‚

                                Best Regards
                                Peter

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                                • dc42undefined
                                  dc42 administrators @oliof
                                  last edited by dc42

                                  @oliof said in Triperon Motion:

                                  Inverse Kinematics
                                       *
                                       * 3x3 reduction coefficient matrix * 1x3 coordinate matrix
                                       * [a_x -a_y 1]   [x]
                                       * [b_x -b_y 1] * [y]
                                       * [g_x -g_y 1]   [z]
                                       */
                                  

                                  How'd that be expressed in M669?

                                  If a_x, a_y etc. are constants, then this:

                                  M669 K0 Xa_x:b_x:c_x Y-a_y:-b_y:-g_y Z1:1:1
                                  

                                  with appropriate substitutions for a_x etc.

                                  Duet WiFi hardware designer and firmware engineer
                                  Please do not ask me for Duet support via PM or email, use the forum
                                  http://www.escher3d.com, https://miscsolutions.wordpress.com

                                  speedpeteundefined 1 Reply Last reply Reply Quote 1
                                  • speedpeteundefined
                                    speedpete @dc42
                                    last edited by

                                    @dc42
                                    so a / b / g is a substitute for the lenght of the arms? ..and I have to find "a matching value" ?

                                    Best Regards
                                    Peter

                                    dc42undefined 1 Reply Last reply Reply Quote 0
                                    • dc42undefined
                                      dc42 administrators @speedpete
                                      last edited by

                                      @speedpete I have a feeling that a_x etc. are not constants but are trigonometric functions. @oliof, can you point me to your reference for the inverse kinematics?

                                      Duet WiFi hardware designer and firmware engineer
                                      Please do not ask me for Duet support via PM or email, use the forum
                                      http://www.escher3d.com, https://miscsolutions.wordpress.com

                                      oliofundefined 1 Reply Last reply Reply Quote 0
                                      • oliofundefined
                                        oliof @dc42
                                        last edited by oliof

                                        @dc42 they are constants, see https://github.com/oliof/RepRapFirmware/blob/colinear-tripteron/src/Movement/Kinematics/ColinearTripteronKinematics.cpp

                                        (sorry I haven't looked at this code in a long time, I am a bit confused).

                                        <>RatRig V-Minion Fly Super5Pro RRF<> V-Core 3.1 IDEX k*****r <> RatRig V-Minion SKR 2 Marlin<>

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                                        • oliofundefined
                                          oliof
                                          last edited by

                                          I've now refreshed my memory and with some helpful explanations from @Apsu yes those are all constants.

                                          <>RatRig V-Minion Fly Super5Pro RRF<> V-Core 3.1 IDEX k*****r <> RatRig V-Minion SKR 2 Marlin<>

                                          speedpeteundefined 1 Reply Last reply Reply Quote 0
                                          • speedpeteundefined
                                            speedpete @oliof
                                            last edited by

                                            @oliof and @dc42
                                            ...and what does an example "mechanics alike Apsu" in G-code look like for my starting point?

                                            Best Regards
                                            Peter

                                            oliofundefined 1 Reply Last reply Reply Quote 0
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