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Slicing G-Code curves from solid (not mesh) geometry.

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  • ?
    A Former User @bot
    last edited by 10 Mar 2020, 04:11

    @bot said in Slicing G-Code curves from solid (not mesh) geometry.:

    @bearer not sure why you'd want g4, but if you meants g2 (curves) then, negative... not a curve in sight. And the resolution that it generates segments at is terrible. Even when loading a detailed mesh, it reduces the resolution. Facets galore. Sigh.

    haha, 5AM ... i definitviely meant G2:)

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    • undefined
      Phaedrux Moderator
      last edited by 10 Mar 2020, 04:18

      I'm back and forth in Fusion and Cura constantly when doing prototypes and I can't say the workflow has been an issue. Export STL, import and slice, send to Duet. Frankly it's a breeze compared to the obtuse setup of Fusion. The slicing is very slow as well, and cura isn't exactly fast. The gcode produced isn't anything to write home about. Pretty basic. Lacks a lot of the finesse options of Cura. Dealing with corner cases becomes the most important thing in my opinion. There's nothing there yet that could convince me to switch over to it, and I really don't think they have the commitment and depth of talent there to make it into a true competitor for the existing slicers. But who knows. If they give it the same attention they have given to CAM, there might be a time when it becomes pretty powerful. And I guess anything is possible with the post processing?

      Z-Bot CoreXY Build | Thingiverse Profile

      1 Reply Last reply Reply Quote 2
      • ?
        A Former User
        last edited by 10 Mar 2020, 04:22

        ☝ what he said (except less doubt about talent, but more so on comittment)

        gimme true arcs and we'll talk 🙂

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        • undefined
          DocTrucker
          last edited by 10 Mar 2020, 07:10

          Effort would probably be better spent moving away from vectors and to nodes. Have a few different classes of node such as a corner (or must hit) node and path nodes (with a variable must be within x). Then let the controller do the per machine settings rather than the slicer too far away from the coal face.

          Running 3 P3Steel with Duet 2. Duet 3 on the shelf looking for a suitable machine. One first generation Duet in a Logo/Turtle style robot!

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          • undefined
            DocTrucker
            last edited by 10 Mar 2020, 07:11

            ...of course what I have just described is one node with a value of 0 or something else... 😄

            Running 3 P3Steel with Duet 2. Duet 3 on the shelf looking for a suitable machine. One first generation Duet in a Logo/Turtle style robot!

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            • undefined
              OBELIKS
              last edited by 10 Mar 2020, 08:04

              Interesting and they added 3mf export (unfortunately only in the Manufacturing space)!
              And I like this support structure:
              629d87d8-be99-4ea1-ba96-35cf16b486b5-image.png

              P3Steel Toolson mk2 - Duet 2 WiFi --> RatRig V-Core with Duet WiFi 1.03
              Original Prusa i3 MK3S

              undefined 1 Reply Last reply 10 Mar 2020, 15:51 Reply Quote 1
              • undefined
                bot @OBELIKS
                last edited by bot 3 Oct 2020, 15:52 10 Mar 2020, 15:51

                @OBELIKS The support structures were hard for me to understand on a complex model. I had to walk away and laugh, because I thought it was outputting garbage. Seems the supports are trying to "anchor" down edges -- I suspect these supports are lifted directly from Netfabb, but I don't know I've never gotten results from Netfabb in the trial period they gave me.

                *not actually a robot

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                • undefined
                  OBELIKS
                  last edited by 10 Mar 2020, 16:42

                  In this case it is trying to support the circle above with minimal waste. It is looking at bridges and making them shorter than a value.

                  P3Steel Toolson mk2 - Duet 2 WiFi --> RatRig V-Core with Duet WiFi 1.03
                  Original Prusa i3 MK3S

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                  • undefined
                    gtj0
                    last edited by 10 Mar 2020, 20:23

                    Just posted...
                    https://www.youtube.com/watch?v=Yd0l2ZOQQek

                    undefined 1 Reply Last reply 10 Mar 2020, 21:16 Reply Quote 2
                    • undefined
                      Phaedrux Moderator @gtj0
                      last edited by 10 Mar 2020, 21:16

                      @gtj0 said in Slicing G-Code curves from solid (not mesh) geometry.:

                      Just posted...
                      https://www.youtube.com/watch?v=Yd0l2ZOQQek

                      Ooof. They make it look so easy to use! 😰

                      Z-Bot CoreXY Build | Thingiverse Profile

                      undefined 1 Reply Last reply 10 Mar 2020, 21:55 Reply Quote 0
                      • undefined
                        gtj0 @Phaedrux
                        last edited by 10 Mar 2020, 21:55

                        @Phaedrux said in Slicing G-Code curves from solid (not mesh) geometry.:

                        @gtj0 said in Slicing G-Code curves from solid (not mesh) geometry.:

                        Just posted...
                        https://www.youtube.com/watch?v=Yd0l2ZOQQek

                        Ooof. They make it look so easy to use! 😰

                        Yeah. I'm actually in the process of trying print. If I can get back to stable RRF3 release that is.

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                        • undefined
                          MegaAndy
                          last edited by MegaAndy 3 Oct 2020, 22:16 10 Mar 2020, 22:12

                          I gave it a go earlier with prusa/generic FFF settings. Print came out pretty nice, can see some slight Z banding which may just be my printer/filament (shows up more in the photo due to very bright LED light above the printer)

                          Found it a bit of a pain to setup and had no indication of print time or a good way of seeing what speeds at different parts of the print. Found it interesting it seems to move in the Z axis while bridging too, not sure what it was trying to achieve with that.
                          FOJIMG_20200310_203739.jpg

                          Edit: Also, I had to download an additive post process settings file, I just used the prusa one. https://cam.autodesk.com/hsmposts

                          1 Reply Last reply Reply Quote 1
                          • undefined
                            jens55
                            last edited by 10 Mar 2020, 22:12

                            Just looked at the video and it looks quite logical once you have enough information to wrap your head around it. Although it likely isn't ready for prime time yet, I must say that I am surprised at how fully featured it is for their first kick at the cat!
                            Maybe another upgrade or two and then it will just be a matter of spending some time to get used to the different user interface.

                            1 Reply Last reply Reply Quote 1
                            • undefined
                              gtj0
                              last edited by 10 Mar 2020, 23:10

                              Well, it does need work but the Fusion 360 team is usually good about taking feedback.
                              The post processors are just scripts and easy to modify which is good news because the metadata they write isn't really RRF compatible and there are some things that it does that aren't really wanted, like automatically homing.

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