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    Use accelerometer to measure backlash

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    • oliofundefined
      oliof
      last edited by

      Hi,
      now that we have input shaping, I was thinking about different use cases for the accelerometer. I mentioned homing using the knock sensor in the past, but today I thought of whether it would be possible to measure backlash with an accelerometer. That would be great.

      I am aware RRF does not support backlash compensation and on average it is better to fix the mechanical problems leading to backlash, but I wanted to log this here so I can get it out of my head (-:

      <>RatRig V-Minion Fly Super5Pro RRF<> V-Core 3.1 IDEX k*****r <> RatRig V-Minion SKR 2 Marlin<>

      tecnoundefined zaptaundefined 2 Replies Last reply Reply Quote 1
      • tecnoundefined
        tecno @oliof
        last edited by

        @oliof

        The instrument is there, how hard can it be to have this very useful function added in future?

        oliofundefined 1 Reply Last reply Reply Quote 0
        • oliofundefined
          oliof @tecno
          last edited by

          @tecno it is rarely a question of how hard, but of time and priorities. And those are not set by having a wish, no matter how dearly one wishes for it.

          <>RatRig V-Minion Fly Super5Pro RRF<> V-Core 3.1 IDEX k*****r <> RatRig V-Minion SKR 2 Marlin<>

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          • zaptaundefined
            zapta @oliof
            last edited by

            @oliof said in Use accelerometer to measure backlash:

            whether it would be possible to measure backlash with an accelerometer

            I wonder if any of these approaches would be practical for the tiny backlash we expect to find:

            1. Move in one direction and stop. Then move a small distance in the other direction and see if it registered an acceleration bump.

            2. Compare the accelerations (second integral?) in these two scenarios:
              a. Move and stop. Then move distance x in the same direction.
              b. Move and stop. Them move distance x in reversed direction.

            3. Move back and force in small direction x. Increase x until some acceleration is registered.

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