Bug report: object cancellation causes ugly things to happen
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I have 3.5-rc2 with tool distribution board and tool boards on Core XY
When I cancel an object with M486 C, the XY motors make a horrible GAAAAHHNKKKKKK sound and the gantry is flung a short distance.
It makes that sound every time it skips an object.
The position is lost as steps are obviously messed up.
Then, after homing and resuming, the same thing happens with every skipped object.
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@gnydick are you saying it happens whenever you emit the gcodes to skip another object, or whenever an already marked-to-skip object is being skipped? I assume the latter but just want to make sure.
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@oliof the latter, since when you emit the code, it will immediately do the skip.