Slicing G-Code curves from solid (not mesh) geometry.
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Tried that initially but it didn't do an upgrade. Trying again ....
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Ahh, this time it updated ... maybe I wasn't patient enough. Thanks !
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I rest my case re my previous opinion about their ability to come up with anything that competes with the current slicers. They have a LONG way to go !
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@jens55 I'm actually very upset right now how right you were. Damn.
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Have you guys actually generated a gcode file? If so, how?
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@gtj0 I did not generate a gcode file. A post-processing script would be required or something..
However, you can "simulate" the toolpath and see the preview of the toolpaths... they use the lowest resolution imagineable in generating the toolpaths. Not even close to approximating curves...
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@gtj0 said in Slicing G-Code curves from solid (not mesh) geometry.:
Have you guys actually generated a gcode file? If so, how?
Tried but wasn't able to ... thought it was just me but glad to hear that it isn't just old age creeping up on me
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@bot said in Slicing G-Code curves from solid (not mesh) geometry.:
@gtj0 I did not generate a gcode file. A post-processing script would be required or something..
However, you can "simulate" the toolpath and see the preview of the toolpaths... they use the lowest resolution imagineable in generating the toolpaths. Not even close to approximating curves...
Tried to simulate but no dice on that either
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So they didn't include a post processor capable of outputting gcode to print on the machines they even have profiles for?
I was able to slice a model for the Ender3Pro and simulate it, but... what post processor are you supposed to choose? The default gives an .NC files...
A .3MF isn't much use?
It doesn't seem too bad for a first release. It's definitely very FUSION360 like, if you know what I mean.
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@Phaedrux said in Slicing G-Code curves from solid (not mesh) geometry.:
It's definitely very FUSION360 like, if you know what I mean.
Con-fusion ....
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Try this. Open the Machine Configs from the additive toolbar.
In the samples find a test machine, and drag it to your local folder so you can modify it.
Next, select the local folder, pick the machine and choose the post (1).This brings up the post library. Filter to Additive (2).
Then select one of the sample posts to use (3). -
@Phaedrux said in Slicing G-Code curves from solid (not mesh) geometry.:
The default gives an .NC files...
thats fusions default extension for g-code btw; but weather or not compatible with RRF is another story.
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@bearer Using an additive post will default to .gcode
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Ahh, they have a "generic FFF" post process.. Gonna see what the toolpaths look like in s3d preview.
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@bot I have a work in progress post for Duet3D hardware... it's still very rough.
Th Post is attached and here is a link to the github page for future developments: https://github.com/schneik80/ACME-REPRAP-F360Post -
@schneik80 said in Slicing G-Code curves from solid (not mesh) geometry.:
Try this. Open the Machine Configs from the additive toolbar.
In the samples find a test machine, and drag it to your local folder so you can modify it.
Next, select the local folder, pick the machine and choose the post (1).This brings up the post library. Filter to Additive (2).
Then select one of the sample posts to use (3).Thanks. That did it.
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Dang the community moves fast. Thanks @schneik80! I'll check it out.
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@bot said in Slicing G-Code curves from solid (not mesh) geometry.:
Ahh, they have a "generic FFF" post process.. Gonna see what the toolpaths look like in s3d preview.
no
G4
G2
in sight it seems? oddly enough the post has a setting for allow helical moves which seems less usefull unless they implement vase mode? -
@bearer not sure why you'd want g4, but if you meants g2 (curves) then, negative... not a curve in sight. And the resolution that it generates segments at is terrible. Even when loading a detailed mesh, it reduces the resolution. Facets galore. Sigh.