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    3D GCode Viewer integrated with DWC

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    • Sindariusundefined
      Sindarius
      last edited by

      Been a while since I provided an update. I have been working toward getting my viewer converted to a plugin in 3.2. Here's a little sneak peek of where it is at today.

      fa680dbb-ad4b-4b2f-9d71-c0ae14799d73-image.png

      1 Reply Last reply Reply Quote 14
      • PCRundefined
        PCR
        last edited by

        Woow looking Forward to it

        1 Reply Last reply Reply Quote 0
        • Sindariusundefined
          Sindarius
          last edited by

          For anyone who is building and running the latest beta 3.2 you can install and test the plugin. Enjoy!

          https://github.com/Sindarius/DWC_GCodeViewer_Plugin/releases/tag/0.5.0

          1 Reply Last reply Reply Quote 6
          • PCRundefined
            PCR
            last edited by

            Yeah! Super nice work!

            Best

            1 Reply Last reply Reply Quote 0
            • copystringundefined
              copystring
              last edited by copystring

              Hey, this requires DWC 3.2-beta3 but there is no beta3 on github? Only beta2.
              Compiling the source code of DWC results in "Plugin requires incompatible DWC version (need 3.2.0-beta3, got 3.2.0-beta3pre)"

              Phaedruxundefined 1 Reply Last reply Reply Quote 0
              • Phaedruxundefined
                Phaedrux Moderator @copystring
                last edited by

                @copystring You may want to wait for RRF 3.2 beta3 to be released if you don't want to compile it yourself. Sounds like you've got DWC compiled, but not the firmware itself.

                Z-Bot CoreXY Build | Thingiverse Profile

                jay_s_ukundefined 1 Reply Last reply Reply Quote 0
                • jay_s_ukundefined
                  jay_s_uk @Phaedrux
                  last edited by

                  Works for me when using the latest code off GitHub to compile my own

                  Owns various duet boards and is the main wiki maintainer for the Teamgloomy LPC/STM32 port of RRF. Assume I'm running whatever the latest beta/stable build is

                  1 Reply Last reply Reply Quote 1
                  • Sindariusundefined
                    Sindarius
                    last edited by

                    Just finished implementing object cancelling in the 3d viewer.

                    fc2483e6-da41-4cca-a4fd-16c747853bcd-image.png

                    3367bd34-3aea-4fcd-bf0f-19845de95111-image.png

                    https://github.com/Sindarius/DWC_GCodeViewer_Plugin/releases/tag/0.6.0

                    A Former User? 1 Reply Last reply Reply Quote 4
                    • PCRundefined
                      PCR
                      last edited by

                      What What What! Thats a game changer!

                      Sindariusundefined 1 Reply Last reply Reply Quote 0
                      • Sindariusundefined
                        Sindarius @PCR
                        last edited by

                        @PCR I am cleaning up some of the view so it looks a little cleaner.

                        I am still working through some transparency order issues. (Always a PITA)

                        3384d48d-8146-488c-9b28-5d006e458902-image.png

                        1 Reply Last reply Reply Quote 1
                        • Vetiundefined
                          Veti
                          last edited by

                          awesome work.

                          1 Reply Last reply Reply Quote 0
                          • oozeBotundefined
                            oozeBot
                            last edited by

                            Great work! I just installed and am excited to give it a try this weekend. One bit of initial feedback - it would feel much more intuitive if there was an option to flip the camera control around and the center scroll wheel's zoom..

                            Sindariusundefined 1 Reply Last reply Reply Quote 0
                            • Sindariusundefined
                              Sindarius @oozeBot
                              last edited by

                              @oozeBot Noted. Appreciate the feedback. I'll have to look into making that an option. I think some of it comes from how you play video games. I tend to use inverted mouse when I play games so it has been more natural to me, I can see that being a problem for others.

                              I am resolving some alpha blending issues and trying out some different textures.

                              I expect to probably have another version out this evening.

                              78a2bf37-daba-44a1-afe7-1fbc9e8e7f68-image.png

                              1 Reply Last reply Reply Quote 2
                              • Thaliosundefined
                                Thalios
                                last edited by Thalios

                                This is truly wonderful!

                                I love seeing the cancelled object.

                                Railcore II 300ZL with lots of upgrades (Duet 3 6HC)
                                Heavily modified Ender 3 Pro (Duet 3 6HC)
                                Heavily modified Tronxy X5SA-500 Pro with Chimera+ and dual bondtech (Duet 3 6HC)
                                CR-10S Pro V2 (Duet 3 Mini 5+)
                                and a bunch of SLA printers..

                                1 Reply Last reply Reply Quote 0
                                • A Former User?
                                  A Former User
                                  last edited by

                                  A genuine question.

                                  What is considered the real world use for this?

                                  Vetiundefined 1 Reply Last reply Reply Quote 0
                                  • Vetiundefined
                                    Veti @A Former User
                                    last edited by

                                    @CaLviNx

                                    when one print fails over you can still finish the print on the other objects.

                                    A Former User? 1 Reply Last reply Reply Quote 0
                                    • A Former User?
                                      A Former User @Veti
                                      last edited by A Former User

                                      @Veti said in 3D GCode Viewer integrated with DWC:

                                      @CaLviNx

                                      when one print fails over you can still finish the print on the other objects.

                                      How does it do that then ? if what you are saying is true then how does the printer know one object has failed and stops extruding for that object but continues to extrude for the others?

                                      And that still doesn't explain the real world application use of this when you can see 99% of this from the slicer

                                      Vetiundefined Sindariusundefined 2 Replies Last reply Reply Quote 0
                                      • Vetiundefined
                                        Veti @A Former User
                                        last edited by

                                        @CaLviNx said in 3D GCode Viewer integrated with DWC:

                                        How does it do that then ? if what you are saying is true then how does the printer know one object has failed and stops extruding for that object but continues to extrude for the others?

                                        this has been a feature in octoprint for some time.
                                        https://plugins.octoprint.org/plugins/cancelobject/

                                        each object layer has a prefix comment. if the object is to be cancelled the pointer jumps to the next prefix object for the g code printing. leaving out the g code of that object.

                                        A Former User? 1 Reply Last reply Reply Quote 0
                                        • PCRundefined
                                          PCR
                                          last edited by

                                          yep. its super useful if you printing a lot of small parts and it happens that some does not stick!
                                          There is a thread somewhere here explaining it!
                                          Will post the link later

                                          1 Reply Last reply Reply Quote 0
                                          • Sindariusundefined
                                            Sindarius @A Former User
                                            last edited by Sindarius

                                            @CaLviNx if you are talking about the 3D viewer the original purpose of it was because I use a mixing hotend and I wanted a way to preview how a model would look when i changed the filament on each of the extruders. This viewer approximates what the printed model will look like based on configured colors. Another use is being able to see the model before printing without having to go to a slicer to load it up.

                                            A Former User? 1 Reply Last reply Reply Quote 0
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