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    3D GCode Viewer integrated with DWC

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    • chrishammundefined
      chrishamm administrators @Sindarius
      last edited by

      @Sindarius I had some similiar problems with the charts + heightmap but got around it by storing my own stuff in the JS file based on the machine name . Be aware that we'll add multi-machine support at some point and the backend has already been prepared for that.

      The new event API from v3.2 should be easier to handle, too.

      Duet software engineer

      Sindariusundefined 1 Reply Last reply Reply Quote 0
      • PCRundefined
        PCR
        last edited by

        @chrishamm

        I tested the 3.2 on my 3.1.1 machine but the heightmap did not load. Something with Blabla is null 😉

        1 Reply Last reply Reply Quote 0
        • Sindariusundefined
          Sindarius @chrishamm
          last edited by

          @chrishamm I look forward to the multi-machine support. The problem I ran into was the actual babylon objects were getting sucked into vuejs by whatever mechanisms it uses. then it wanted to start tracking activity on those objects, there are a lot of objects, which ended up crushing the viewer to a crawl. I'll definitely play with it more on top of getting a few other items into it. I'll probably look into trying the Vue-BabylonJS package a try to see if it overcomes the issues I ran into. It would be nice to have the viewer incorporated into the UI like you have the other one.

          chrishammundefined 1 Reply Last reply Reply Quote 0
          • smoki3undefined
            smoki3
            last edited by

            Is it normal that the viewer in 3.2 almost nothing is visable? Just a view black dots.

            If I use the same gcode here: https://gcode-preview.web.app/

            it became visable

            1 Reply Last reply Reply Quote 0
            • chrishammundefined
              chrishamm administrators @Sindarius
              last edited by

              @Sindarius In my case it were Three.js geometries that were transformed by Vue so I moved them out of the data scope, which did the job for me. Check out the heightmap and temp chart components for further details.

              @smoki3 Yes, the current visualizer in 3.2-pre-b1 doesn't have a pretty front-end yet. At the moment it can be used only to watch live prints.

              Duet software engineer

              TLASundefined 1 Reply Last reply Reply Quote 1
              • TLASundefined
                TLAS @chrishamm
                last edited by

                @chrishamm

                I have a fork of the previous visualizer code that incorporates STL viewing, slicing, and a slick slicer settings / model control component (right now based on Slic3r). Let me know if you’re interested in the code. It’s based on AngularJS and relies on a NodeJS component to integrate with the user’s local slic3r settings and execute the slicer.

                The goal is to eventually move it server side (cloud) for saving settings and slicing. Also possible to slice on the PI 4 - early benchmarks showed it performed at ~50% of a top end desktop, which means it can likely outperform a slice from the cloud with network transfer in most conditions.

                A Former User? 1 Reply Last reply Reply Quote 0
                • Sindariusundefined
                  Sindarius
                  last edited by

                  Been a while since I provided an update. I have been working toward getting my viewer converted to a plugin in 3.2. Here's a little sneak peek of where it is at today.

                  fa680dbb-ad4b-4b2f-9d71-c0ae14799d73-image.png

                  1 Reply Last reply Reply Quote 14
                  • PCRundefined
                    PCR
                    last edited by

                    Woow looking Forward to it

                    1 Reply Last reply Reply Quote 0
                    • Sindariusundefined
                      Sindarius
                      last edited by

                      For anyone who is building and running the latest beta 3.2 you can install and test the plugin. Enjoy!

                      https://github.com/Sindarius/DWC_GCodeViewer_Plugin/releases/tag/0.5.0

                      1 Reply Last reply Reply Quote 6
                      • PCRundefined
                        PCR
                        last edited by

                        Yeah! Super nice work!

                        Best

                        1 Reply Last reply Reply Quote 0
                        • copystringundefined
                          copystring
                          last edited by copystring

                          Hey, this requires DWC 3.2-beta3 but there is no beta3 on github? Only beta2.
                          Compiling the source code of DWC results in "Plugin requires incompatible DWC version (need 3.2.0-beta3, got 3.2.0-beta3pre)"

                          Phaedruxundefined 1 Reply Last reply Reply Quote 0
                          • Phaedruxundefined
                            Phaedrux Moderator @copystring
                            last edited by

                            @copystring You may want to wait for RRF 3.2 beta3 to be released if you don't want to compile it yourself. Sounds like you've got DWC compiled, but not the firmware itself.

                            Z-Bot CoreXY Build | Thingiverse Profile

                            jay_s_ukundefined 1 Reply Last reply Reply Quote 0
                            • jay_s_ukundefined
                              jay_s_uk @Phaedrux
                              last edited by

                              Works for me when using the latest code off GitHub to compile my own

                              Owns various duet boards and is the main wiki maintainer for the Teamgloomy LPC/STM32 port of RRF. Assume I'm running whatever the latest beta/stable build is

                              1 Reply Last reply Reply Quote 1
                              • Sindariusundefined
                                Sindarius
                                last edited by

                                Just finished implementing object cancelling in the 3d viewer.

                                fc2483e6-da41-4cca-a4fd-16c747853bcd-image.png

                                3367bd34-3aea-4fcd-bf0f-19845de95111-image.png

                                https://github.com/Sindarius/DWC_GCodeViewer_Plugin/releases/tag/0.6.0

                                A Former User? 1 Reply Last reply Reply Quote 4
                                • PCRundefined
                                  PCR
                                  last edited by

                                  What What What! Thats a game changer!

                                  Sindariusundefined 1 Reply Last reply Reply Quote 0
                                  • Sindariusundefined
                                    Sindarius @PCR
                                    last edited by

                                    @PCR I am cleaning up some of the view so it looks a little cleaner.

                                    I am still working through some transparency order issues. (Always a PITA)

                                    3384d48d-8146-488c-9b28-5d006e458902-image.png

                                    1 Reply Last reply Reply Quote 1
                                    • Vetiundefined
                                      Veti
                                      last edited by

                                      awesome work.

                                      1 Reply Last reply Reply Quote 0
                                      • oozeBotundefined
                                        oozeBot
                                        last edited by

                                        Great work! I just installed and am excited to give it a try this weekend. One bit of initial feedback - it would feel much more intuitive if there was an option to flip the camera control around and the center scroll wheel's zoom..

                                        Sindariusundefined 1 Reply Last reply Reply Quote 0
                                        • Sindariusundefined
                                          Sindarius @oozeBot
                                          last edited by

                                          @oozeBot Noted. Appreciate the feedback. I'll have to look into making that an option. I think some of it comes from how you play video games. I tend to use inverted mouse when I play games so it has been more natural to me, I can see that being a problem for others.

                                          I am resolving some alpha blending issues and trying out some different textures.

                                          I expect to probably have another version out this evening.

                                          78a2bf37-daba-44a1-afe7-1fbc9e8e7f68-image.png

                                          1 Reply Last reply Reply Quote 2
                                          • Thaliosundefined
                                            Thalios
                                            last edited by Thalios

                                            This is truly wonderful!

                                            I love seeing the cancelled object.

                                            Railcore II 300ZL with lots of upgrades (Duet 3 6HC)
                                            Heavily modified Ender 3 Pro (Duet 3 6HC)
                                            Heavily modified Tronxy X5SA-500 Pro with Chimera+ and dual bondtech (Duet 3 6HC)
                                            CR-10S Pro V2 (Duet 3 Mini 5+)
                                            and a bunch of SLA printers..

                                            1 Reply Last reply Reply Quote 0
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