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    3D GCode Viewer integrated with DWC

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    • smoki3undefined
      smoki3
      last edited by

      Is it normal that the viewer in 3.2 almost nothing is visable? Just a view black dots.

      If I use the same gcode here: https://gcode-preview.web.app/

      it became visable

      1 Reply Last reply Reply Quote 0
      • chrishammundefined
        chrishamm administrators @Sindarius
        last edited by

        @Sindarius In my case it were Three.js geometries that were transformed by Vue so I moved them out of the data scope, which did the job for me. Check out the heightmap and temp chart components for further details.

        @smoki3 Yes, the current visualizer in 3.2-pre-b1 doesn't have a pretty front-end yet. At the moment it can be used only to watch live prints.

        Duet software engineer

        TLASundefined 1 Reply Last reply Reply Quote 1
        • TLASundefined
          TLAS @chrishamm
          last edited by

          @chrishamm

          I have a fork of the previous visualizer code that incorporates STL viewing, slicing, and a slick slicer settings / model control component (right now based on Slic3r). Let me know if you’re interested in the code. It’s based on AngularJS and relies on a NodeJS component to integrate with the user’s local slic3r settings and execute the slicer.

          The goal is to eventually move it server side (cloud) for saving settings and slicing. Also possible to slice on the PI 4 - early benchmarks showed it performed at ~50% of a top end desktop, which means it can likely outperform a slice from the cloud with network transfer in most conditions.

          A Former User? 1 Reply Last reply Reply Quote 0
          • Sindariusundefined
            Sindarius
            last edited by

            Been a while since I provided an update. I have been working toward getting my viewer converted to a plugin in 3.2. Here's a little sneak peek of where it is at today.

            fa680dbb-ad4b-4b2f-9d71-c0ae14799d73-image.png

            1 Reply Last reply Reply Quote 14
            • PCRundefined
              PCR
              last edited by

              Woow looking Forward to it

              1 Reply Last reply Reply Quote 0
              • Sindariusundefined
                Sindarius
                last edited by

                For anyone who is building and running the latest beta 3.2 you can install and test the plugin. Enjoy!

                https://github.com/Sindarius/DWC_GCodeViewer_Plugin/releases/tag/0.5.0

                1 Reply Last reply Reply Quote 6
                • PCRundefined
                  PCR
                  last edited by

                  Yeah! Super nice work!

                  Best

                  1 Reply Last reply Reply Quote 0
                  • copystringundefined
                    copystring
                    last edited by copystring

                    Hey, this requires DWC 3.2-beta3 but there is no beta3 on github? Only beta2.
                    Compiling the source code of DWC results in "Plugin requires incompatible DWC version (need 3.2.0-beta3, got 3.2.0-beta3pre)"

                    Phaedruxundefined 1 Reply Last reply Reply Quote 0
                    • Phaedruxundefined
                      Phaedrux Moderator @copystring
                      last edited by

                      @copystring You may want to wait for RRF 3.2 beta3 to be released if you don't want to compile it yourself. Sounds like you've got DWC compiled, but not the firmware itself.

                      Z-Bot CoreXY Build | Thingiverse Profile

                      jay_s_ukundefined 1 Reply Last reply Reply Quote 0
                      • jay_s_ukundefined
                        jay_s_uk @Phaedrux
                        last edited by

                        Works for me when using the latest code off GitHub to compile my own

                        Owns various duet boards and is the main wiki maintainer for the Teamgloomy LPC/STM32 port of RRF. Assume I'm running whatever the latest beta/stable build is

                        1 Reply Last reply Reply Quote 1
                        • Sindariusundefined
                          Sindarius
                          last edited by

                          Just finished implementing object cancelling in the 3d viewer.

                          fc2483e6-da41-4cca-a4fd-16c747853bcd-image.png

                          3367bd34-3aea-4fcd-bf0f-19845de95111-image.png

                          https://github.com/Sindarius/DWC_GCodeViewer_Plugin/releases/tag/0.6.0

                          A Former User? 1 Reply Last reply Reply Quote 4
                          • PCRundefined
                            PCR
                            last edited by

                            What What What! Thats a game changer!

                            Sindariusundefined 1 Reply Last reply Reply Quote 0
                            • Sindariusundefined
                              Sindarius @PCR
                              last edited by

                              @PCR I am cleaning up some of the view so it looks a little cleaner.

                              I am still working through some transparency order issues. (Always a PITA)

                              3384d48d-8146-488c-9b28-5d006e458902-image.png

                              1 Reply Last reply Reply Quote 1
                              • Vetiundefined
                                Veti
                                last edited by

                                awesome work.

                                1 Reply Last reply Reply Quote 0
                                • oozeBotundefined
                                  oozeBot
                                  last edited by

                                  Great work! I just installed and am excited to give it a try this weekend. One bit of initial feedback - it would feel much more intuitive if there was an option to flip the camera control around and the center scroll wheel's zoom..

                                  Sindariusundefined 1 Reply Last reply Reply Quote 0
                                  • Sindariusundefined
                                    Sindarius @oozeBot
                                    last edited by

                                    @oozeBot Noted. Appreciate the feedback. I'll have to look into making that an option. I think some of it comes from how you play video games. I tend to use inverted mouse when I play games so it has been more natural to me, I can see that being a problem for others.

                                    I am resolving some alpha blending issues and trying out some different textures.

                                    I expect to probably have another version out this evening.

                                    78a2bf37-daba-44a1-afe7-1fbc9e8e7f68-image.png

                                    1 Reply Last reply Reply Quote 2
                                    • Thaliosundefined
                                      Thalios
                                      last edited by Thalios

                                      This is truly wonderful!

                                      I love seeing the cancelled object.

                                      Railcore II 300ZL with lots of upgrades (Duet 3 6HC)
                                      Heavily modified Ender 3 Pro (Duet 3 6HC)
                                      Heavily modified Tronxy X5SA-500 Pro with Chimera+ and dual bondtech (Duet 3 6HC)
                                      CR-10S Pro V2 (Duet 3 Mini 5+)
                                      and a bunch of SLA printers..

                                      1 Reply Last reply Reply Quote 0
                                      • A Former User?
                                        A Former User
                                        last edited by

                                        A genuine question.

                                        What is considered the real world use for this?

                                        Vetiundefined 1 Reply Last reply Reply Quote 0
                                        • Vetiundefined
                                          Veti @A Former User
                                          last edited by

                                          @CaLviNx

                                          when one print fails over you can still finish the print on the other objects.

                                          A Former User? 1 Reply Last reply Reply Quote 0
                                          • A Former User?
                                            A Former User @Veti
                                            last edited by A Former User

                                            @Veti said in 3D GCode Viewer integrated with DWC:

                                            @CaLviNx

                                            when one print fails over you can still finish the print on the other objects.

                                            How does it do that then ? if what you are saying is true then how does the printer know one object has failed and stops extruding for that object but continues to extrude for the others?

                                            And that still doesn't explain the real world application use of this when you can see 99% of this from the slicer

                                            Vetiundefined Sindariusundefined 2 Replies Last reply Reply Quote 0
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