Duet3D Logo Duet3D
    • Tags
    • Documentation
    • Order
    • Register
    • Login

    A good process to tune jerk?

    Scheduled Pinned Locked Moved
    Tuning and tweaking
    10
    25
    4.3k
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • zaptaundefined
      zapta
      last edited by

      @bot said in A good process to tune jerk?:

      Essentially, there seems to be two important test scenarios: sharp corners, and large smooth curves.

      Does it make sense to change the jerk value while printing at the same time multiple tests towers with different number of polygon faces? E.g. 360, 4 and 3. ? Also what size of test models (on x/y plane) ?

      botundefined 1 Reply Last reply Reply Quote 0
      • Argoundefined
        Argo @oliof
        last edited by

        @oliof

        Because you mention input shaper.

        From the Klipper documentation:
        „ If square_corner_velocity parameter was changed, revert it back to 5.0. It is not advised to increase it when using the input shaper because it can cause more smoothing in parts - it is better to use higher acceleration value instead.“

        https://www.klipper3d.org/Resonance_Compensation.html

        botundefined PCRundefined 2 Replies Last reply Reply Quote 0
        • botundefined
          bot @zapta
          last edited by

          That would probably be a very good test.

          The test models do not have to be large, I don't think. I'm not sure which would be more ideal: segments large enough to allow coasting, or not? I suppose it wouldn't matter too much except to achieve the correct amplitude of input from the top speed and max deceleration.

          I never made any synthetic tests, when I discovered what I believe to be my ideal low jerk value. I was just printing a model about 90 mm wide, with a curve approximately 150 mm radius. (The "curve" is actually variable-radius... I don't know what to call it.) I don't think it's important that the curve be a specific "type." I think the angle of the segments is really the important thing.

          *not actually a robot

          1 Reply Last reply Reply Quote 0
          • botundefined
            bot @Argo
            last edited by

            @argo I think the square_corner_velocity in klipper is much different than the instantaneous speed change in RRF. I've never used klipper, but I would very much like to experiment with the "sqv" method. It seems fundamentally different than the way artificially sharp corners in curves are handled.

            *not actually a robot

            1 Reply Last reply Reply Quote 0
            • PCRundefined
              PCR @Argo
              last edited by

              @argo same does @dc42 say about input shaper and jerk 😉

              1 Reply Last reply Reply Quote 0
              • zaptaundefined
                zapta
                last edited by

                @bot, I created this test with 3, 4, 12 and 360 faces. Will give it a try. It can be scaled in the slicer as needed.

                https://cad.onshape.com/documents/c9702017119a5d42f0d8f9d4/w/848372b2a0ccc60f9dfbfd7e/e/06b117c83cecdc023bdf53f3?renderMode=0&uiState=61e4606eb990e325d51c4c61

                I am in the process of calibrating my printer so will add this to the TODO list.

                oliofundefined 1 Reply Last reply Reply Quote 2
                • oliofundefined
                  oliof @zapta
                  last edited by

                  @zapta other than with stringing and ringing, I am missing a good guide to follow to figure out what's good or not other than my intuition. I would like to verify that my idea is right, but it's difficult. Additionally, I'd like to have a resource to point others to because this seems to be mostly undocumented territorry.

                  <>RatRig V-Minion Fly Super5Pro RRF<> V-Core 3.1 IDEX k*****r <> RatRig V-Minion SKR 2 Marlin<>

                  1 Reply Last reply Reply Quote 0
                  • oliofundefined
                    oliof @zapta
                    last edited by

                    @zapta thanks for this model, I guess an ellipsoid would be another good addition to get segmented curve with changing angles between segments?

                    <>RatRig V-Minion Fly Super5Pro RRF<> V-Core 3.1 IDEX k*****r <> RatRig V-Minion SKR 2 Marlin<>

                    zaptaundefined 1 Reply Last reply Reply Quote 0
                    • zaptaundefined
                      zapta
                      last edited by

                      @oliof, yes, that's a good idea, assuming that the jerk effect is the same in all directions and is not biased by X/Y axises. Or a spiral like shape with a range of angles on the same curve...

                      1 Reply Last reply Reply Quote 1
                      • oliofundefined
                        oliof
                        last edited by

                        Here's my attempt at a combined jerk test body with 90 degree, 60 degree, and 150 degree segments, as well as an approximated circular section. I'l ltry to coax an ellipsoid into it.

                        jerk-test-combined.FCStd
                        jerk-test-combined.stl
                        6c4a9a05-d4a0-4cc3-ae97-fd044bc32d81-image.png

                        <>RatRig V-Minion Fly Super5Pro RRF<> V-Core 3.1 IDEX k*****r <> RatRig V-Minion SKR 2 Marlin<>

                        1 Reply Last reply Reply Quote 0
                        • zaptaundefined
                          zapta @oliof
                          last edited by zapta

                          @oliof , here is a multi angle curve, maybe will be better? Need to try. It starts with 60deg and 90deg.

                          https://cad.onshape.com/documents/c48158e4d11374f157b95979/w/242bc04d646985342ad51a6e/e/2ea812d90e683be733932f8e?renderMode=0&uiState=61e47eb012850e5895288504

                          Edit: oops, our posts just crossed. 😉

                          1 Reply Last reply Reply Quote 1
                          • Phaedruxundefined
                            Phaedrux Moderator
                            last edited by

                            Here's a rather detailed tuning guide. It's pretty klipper/voron centric but it goes through a lot of things.

                            https://github.com/AndrewEllis93/Print-Tuning-Guide

                            Z-Bot CoreXY Build | Thingiverse Profile

                            oliofundefined 1 Reply Last reply Reply Quote 0
                            • oliofundefined
                              oliof @Phaedrux
                              last edited by

                              @phaedrux I know that one and it mentions square corner velocity exactly twice and gives no indicator other than "if your corners look shit it's too low". Is there really no structured way to quantify good jerk values compared to the resonance tower for input shaping?

                              <>RatRig V-Minion Fly Super5Pro RRF<> V-Core 3.1 IDEX k*****r <> RatRig V-Minion SKR 2 Marlin<>

                              1 Reply Last reply Reply Quote 0
                              • zaptaundefined
                                zapta
                                last edited by

                                @oliof said in A good process to tune jerk?:

                                Here's my attempt at a combined jerk test body

                                As you print the jerk tower, you can also examine layer print time in DWC to detect if the current jerk constraint slows down the printing.

                                1 Reply Last reply Reply Quote 2
                                • Phaedruxundefined
                                  Phaedrux Moderator
                                  last edited by

                                  For what it's worth I've only ever used my own sense of whether the print head was slamming around too much. Like salt and pepper, season to taste.

                                  Z-Bot CoreXY Build | Thingiverse Profile

                                  1 Reply Last reply Reply Quote 0
                                  • oliofundefined
                                    oliof
                                    last edited by

                                    Looks like teaching tech has a video that covers this (link set to start at the relevant section), but their test shows no discernible difference in corner quality between jerk values of 3 and 9 ... which kind of shows the klipper approach of setting higher acceleration has some merit.

                                    I guess I'll need to do some test printing myself with some ridiculous (low and high) values to get a spectrum and reference.

                                    <>RatRig V-Minion Fly Super5Pro RRF<> V-Core 3.1 IDEX k*****r <> RatRig V-Minion SKR 2 Marlin<>

                                    Alex.crundefined 1 Reply Last reply Reply Quote 0
                                    • Alex.crundefined
                                      Alex.cr @oliof
                                      last edited by

                                      @oliof

                                      For what its worth with my Voron 2.4 I just spent the afternoon looking for good values by printing parts. I have been hunting the proper settings with input shaper turned on only to discover that lower values (less than 20hz) for input shaper cause weird things to happen.

                                      Anyway back on topic. Using the fields that @zapta made above. This was my experience for M556 values.

                                      Low values
                                      1-100 -> produced notice slowing/stopping when printing the 360 sided circle. This slow of settings also caused corner buldge to be apparent.

                                      Medium values
                                      120-250 -> These values seem to be the sweet spot for my application (and I would expect the same for most people)

                                      High Values
                                      500-1000 -> Starts to round shallow corners, ringing starting to become more present

                                      Very High Vales
                                      1000+ No major change in print quality from High values.

                                      Here are my movement settings for reference, external print speed at 60mm/s ABS.

                                      M566 X180 Y180 Z60 E300 P1      ; Set maximum instantaneous speed changes (mm/min) 
                                      M203 X25000 Y25000 Z6000 E6000 ; Set maximum speeds (mm/min)
                                      M201 X6000 Y6000 Z3000 E6000     ; Set maximum accelerations (mm/s^2) 
                                      M204 P3000 T6000                ; Set printing acceleration and travel accelerations
                                      
                                      

                                      Voron2.4/Duet3 SBC+6HC+3HC+1LC+1HCL(x2) - Delta/Duet2 Wifi - CubePro/Duet2 Wifi+Duex5 - Laser/Duet3 Mini5+ - Cel Robox - U̶p̶3̶0̶0̶+/D̶u̶e̶t̶3̶ ̶6̶H̶C̶+̶LC1̶ - F̶T̶-̶5̶/̶D̶u̶e̶t̶2̶ ̶W̶i̶f̶i̶ - S̶o̶l̶i̶d̶o̶o̶d̶l̶e̶

                                      Phaedruxundefined 1 Reply Last reply Reply Quote 1
                                      • Phaedruxundefined
                                        Phaedrux Moderator @Alex.cr
                                        last edited by

                                        @alex-cr said in A good process to tune jerk?:

                                        M566 X180 Y180

                                        180mm/min? Really? That seems abnormally low to me.

                                        Z-Bot CoreXY Build | Thingiverse Profile

                                        Alex.crundefined 1 Reply Last reply Reply Quote 0
                                        • garisundefined
                                          garis
                                          last edited by

                                          If you understand basic python this script might help you. I posted an earlier version some years ago.

                                          It creates test towers and then test ranges of Mcode from definable start / end / increments.

                                          In essence it can test up to 3 nested for loops of M Code on 3 polygon towers each separately defined (from triangles to near circles eg for jerk !!), each tower at different speeds. Start / end layer locations are definable to control travel paths. (and to change viewing angle during print).

                                          Sides can have 1 or 2 vertical grooves (configurable), and sides can be omitted.

                                          A scan through the code will show more details and parameters.

                                          Wide layers are printing for see where each code is changed, to supplement lots of M117 messages during printing.

                                          I have no skill in creating a user friendly input screen so use the d_settings file that is imported and overrides relevant data in the main script file. Nor do I have skill in automatically creating the location of the output gcode so that needs to be manually set at about line 1008.

                                          Most combinations are possible.

                                          mcopt_p06_2.py d_settings.py

                                          o_lampeundefined 1 Reply Last reply Reply Quote 1
                                          • Alex.crundefined
                                            Alex.cr @Phaedrux
                                            last edited by

                                            @phaedrux said in A good process to tune jerk?:

                                            180mm/min? Really? That seems abnormally low to me.

                                            That's what I thought as well. With my input shaper turned on though If I get much over 250-300 the ringing comes back in force at 3000mm/min acceleration.

                                            Voron2.4/Duet3 SBC+6HC+3HC+1LC+1HCL(x2) - Delta/Duet2 Wifi - CubePro/Duet2 Wifi+Duex5 - Laser/Duet3 Mini5+ - Cel Robox - U̶p̶3̶0̶0̶+/D̶u̶e̶t̶3̶ ̶6̶H̶C̶+̶LC1̶ - F̶T̶-̶5̶/̶D̶u̶e̶t̶2̶ ̶W̶i̶f̶i̶ - S̶o̶l̶i̶d̶o̶o̶d̶l̶e̶

                                            1 Reply Last reply Reply Quote 1
                                            • First post
                                              Last post
                                            Unless otherwise noted, all forum content is licensed under CC-BY-SA