Multiple motion system
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@droftarts Sure will do. Thank you.
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@Alva it's released:
https://forum.duet3d.com/topic/37289/software-version-3-6-0-beta-3-now-available
Testing is appreciated
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My understanding of the dual gcode stream is: you can open two gcode files at the same time and have a daemon.g running in the background?
At the same time you'd have to split the config.g into two portions.
Maybe put the U-axis specific lines in the startcode of the second stream? -
@T3P3Tony Tested the above mentioned testing procedure and got the same error as 3.6.0.beta2 + 5.
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@o_lampe My requirement is to utilize the unused axes during printing, with their movement controlled via daemon.g and triggered by a flag. My understanding of multiple motion systems is that the unused axes should be accessible to the other motion system. However, the error I am encountering indicates that the unused axes are still being treated as part of the motion system responsible for the print job.
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Any updates about this topic? My observation is 3.6.0-beta2+3 worked , but after that it is broken. Thank you
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@droftarts Okay ,
thank you.
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undefined T3P3Tony referenced this topic
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@Alva I think I am getting the same issue as you - in 3.5.4 I can access my U axis in Motion system 1 ok - but not in any of the 3.6.0 beta versions I have tried.
The problems I am getting though the 3.5.4 is that the synchronisation isn't working - with either M598 and M400 don't seem to work. Plus also I can't seem to extend the length of the queue with M595 beyond 5 entries.
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@Alva Update - Just managed to get it working in 3.6.0b4 - by surrounding all references to the U axis in M596 P1 - including in the homing macro's
M598 still not working for me though -
plus in my case I am finding a connected Mini5+ board runs slow in 3.6.0b vs 3.5.4 - so I have left that board at 3.5.4
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@dwuk mixing 3.5.4 and 3.6b4 based boards, with the amount of changes that have happened between the two, is a really bad idea
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@dwuk said in Multiple motion system:
plus in my case I am finding a connected Mini5+ board runs slow in 3.6.0b vs 3.5.4
Can you provide more details on that? What exactly is slow?
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@gloomyandy The U&V axis don't react instantly when you press the +1/+10 etc. button - there seems to be a small delay.
Also when homing the U Axis - it is a two pass process - normally the first hit happens, the tool head immediately moves back, and then has its' second attempt, but with 3.6.0 again there is a slight delay.
The the Mini5+ board is on 3.5.4 there is no noticeable delay.
If there isn't any obvious answer I will make a short video at some point to demonstrate the difference.
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@jay_s_uk Yes I am sure you are right. I am not really seeing any advantage in 3.6.0b4 over 3.5.4 at the moment - so will probably revert the whole lot back to 3.5.4 - as all 3.6.0 is unusable for me.
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@gloomyandy Just realised this is @Alva's thread - if you look at my one you will see a lot more detail of the 'slowness' problem
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@dwuk if you're doing any remapping of axes after movement in 3.5.4 that's unusable too.
You'll notice a difference when you come to print something as the movement code is way better in 3.6, especially pressure advance and input shaping -
@dwuk the out of sync/delay issues with a mainboard in expansion mode has been fixed internally. Don't know if a build has been made available
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@jay_s_uk Great - I was imagining it was some sort of comms issue - happy to test out the fix.
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@jay_s_uk Yes - I am currently testing with T1 mapping U&V as X&Y in the second motion system - with the real X&Y in T0. It seems to work on 3.6.0 (with the Mini5+ on 3.5.4) - but I haven't tried that approach on a completely 3.5.4 system.
It is not essential that I use U&V that way - as I can fairly easily change X&Y to U&V in my post processor.